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Blue Alert

Blue Alert

Common card from Voyager (2001)

IncidentSee prev Incident in alphabetical orderSee next Incident in alphabetical orderVoyagerSee prev. card from Voyager (order by card typ, alphabetical)See next card from Voyager (order by card typ, alphabetical)strategy notes

Seeds or plays on table. Each of your Intrepid-class ships and ships with no staffing requirements may use 2 RANGE to land or take off once each turn. Also, your shuttlecraft may be carried aboard and launched from your ships that have Tractor Beam. (Captain's Order.)

 
   

Strategy notes

'crosslinks' - Blue Alert

See Captain’s Order cards, Intrepid-class ships, ships with no staffing requirements, shuttlecrafts in strategy area.

'downloading' - Blue Alert is the target

Blue Alert could be downloaded by the following cards:

Ready Room Door

Timing - each turn  Frequency - once per turn 

(Reason: download one Captain's Order card.
Location: into play.)

Commander's Office

Timing - each turn  Frequency - once per turn  Cost - in place of one card draw 

(Reason: download one Captain's Order card.
Location: to hand.)

Kazon Fighter

Timing - suspends play  Frequency - once per game 

(Reason: Special Download Blue Alert.
Location: plays on table.)

U.S.S. Voyager

Timing - suspends play  Frequency - once per game 

(Reason: Special Download Blue Alert.
Location: plays on table.)

James T. Kirk

Timing - suspends play  Frequency - once per game 

(Reason: Special Download a Captain's Order card.
Location: plays on table.)

Strategy article

Card Extra from Kate De Stephen (29/04/2001)

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