Captain’s Log
 
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Plays on table. Each of your ships with its matching commander aboard is WEAPONS and SHIELDS +3. (Captain's Order.)
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Crew Reassignment
 
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Plays on table. Your personnel may staff as . Also, each of your personnel with a special staffing icon may report to your ship with same icon. (Captains Order.)
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Defiant Dedication Plaque
 
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Plays on table. Each of your ships with its matching commander aboard is RANGE +2, or +3 if ship is Defiant class. (Not cumulative. Captain's Order.)
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Duj Saq
 
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Plays on table. Your B'rel-class ships may each use 1 RANGE to land or take off once each turn, and report on planets that have a matching affiliation icon. (Captain's Order.)
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Establish Landing Protocols
 
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Seeds or plays on table. Each of your ships which has no staffing requirements may use 1 RANGE to land or take off once each turn. (Captain's Order.)
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Lower Decks
 
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Plays on table. Each of your non-holographic, universal personnel is attributes all +2. (Captain's Order.)
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Mission Debriefing
 
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Seeds or plays on table. Whenever any crew or Away Team finishes a mission attempt (whether successful or not), it is "stopped." (Captain's Order.)
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Tactical Console
 
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Plays on your ship docked at your facility. While you have Miles O’Brien (BoG) or a SECURITY-classification personnel aboard, ship is WEAPONS +3. (Captain's Order.)
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Yellow Alert
 
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Plays on table. While in play, cancels (discard) and prevents Red Alert! AND all your personnel are each CUNNING + 1 (Not cumulative.)
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Blue Alert
 
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Seeds or plays on table. Each of your Intrepid-class ships and ships with no staffing requirements may use 2 RANGE to land or take off once each turn. Also, your shuttlecraft may be carried aboard and launched from your ships that have Tractor Beam. (Captain's Order.)
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Deactivation
 
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Nullifies Auto-Destruct Sequence (unless Fractal Encryption Code present), Red Alert! or Static Warp Bubble.
OR
Erases any Away Team of only personnel. (Captains Order.)
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Senior Staff Meeting
 
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Plays on a ship with OFFICER, ENGINEER, MEDICAL, SCIENCE and SECURITY aboard, just before the initial attempt of a space mission. First dilemma encountered is discarded.
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Divert Power
 
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Plays on table. At start of each of your turns, one of your ships with ENGINEER (or Borg) aboard may "transfer power" until start of your next turn; subtract 1 from two of its attributes and add 2 to the remaining attribute.
OR
Plays on your ship with ENGINEER (or Borg) and Computer Skill aboard. WEAPONS or SHIELDS are +4 until start of your next turn, then discard objective. (Captain's Order.)
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