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'crosslink': card - card title group, Captain’s Order card

 

crosslink

This 'crosslink' shows all 'Captain’s Order cards' cards (9x Event ,1x Incident ,2x Interrupt ,1x Objective).

 

Captain’s Log
EventVoyager

Plays on table. Each of your ships with its matching commander aboard is WEAPONS and SHIELDS +3. (Captain's Order.)

Crew Reassignment
EventThe Dominion

Plays on table. Your Enterprise E personnel may staff as Staff. Also, each of your personnel with a special staffing icon may report to your ship with same icon. (Captains Order.)

Defiant Dedication Plaque
EventDeep Space Nine

Plays on table. Each of your ships with its matching commander aboard is RANGE +2, or +3 if ship is Defiant class. (Not cumulative. Captain's Order.)

Duj Saq
EventThe Motion Picture

Plays on table. Your B'rel-class ships may each use 1 RANGE to land or take off once each turn, and report on planets that have a matching affiliation icon. (Captain's Order.)

Establish Landing Protocols
EventDeep Space Nine

Seeds or plays on table. Each of your ships which has no staffing requirements may use 1 RANGE to land or take off once each turn. (Captain's Order.)

Lower Decks
EventVoyager

Plays on table. Each of your non-holographic, universal personnel is attributes all +2. (Captain's Order.)

Mission Debriefing
EventVoyager

Seeds or plays on table. Whenever any crew or Away Team finishes a mission attempt (whether successful or not), it is "stopped." (Captain's Order.)

Tactical Console
EventThe Dominion

Plays on your ship docked at your facility. While you have Miles O’Brien (BoG) or a SECURITY-classification personnel aboard, ship is WEAPONS +3. (Captain's Order.)

Yellow Alert
EventAlternate Universe

Plays on table. While in play, cancels (discard) and prevents Red Alert! AND all your personnel are each CUNNING + 1 (Not cumulative.)

Blue Alert
IncidentVoyager

Seeds or plays on table. Each of your Intrepid-class ships and ships with no staffing requirements may use 2 RANGE to land or take off once each turn. Also, your shuttlecraft may be carried aboard and launched from your ships that have Tractor Beam. (Captain's Order.)

Deactivation
InterruptFirst Contact

Nullifies Auto-Destruct Sequence (unless Fractal Encryption Code present), Red Alert! or Static Warp Bubble. OR Erases any Away Team of only Hologram personnel. (Captains Order.)

Senior Staff Meeting
InterruptAlternate Universe

Plays on a ship with OFFICER, ENGINEER, MEDICAL, SCIENCE and SECURITY aboard, just before the initial attempt of a space mission. First dilemma encountered is discarded.

Divert Power
ObjectiveVoyager

Plays on table. At start of each of your turns, one of your ships with ENGINEER (or Borg Navigation Borg) aboard may "transfer power" until start of your next turn; subtract 1 from two of its attributes and add 2 to the remaining attribute. OR Plays on your ship with ENGINEER (or Borg Defense Borg) and Computer Skill aboard. WEAPONS or SHIELDS are +4 until start of your next turn, then discard objective. (Captain's Order.)

Captain's Order cards are referenced by:
Doorway Ready Room Door, Personnel James T. Kirk, Site Commander’s Office

Move to EventMove to IncidentMove to InterruptMove to Objective