header
headerhomehomehomestrategyrulescardsheader
cards

Card Extra

Blue Alert from Kate De Stephen (04/29/2001)

See picture of Blue Alert.

 

Watching the U.S.S. Voyager land on the TV show was pretty amazing. It was much more graceful than the U.S.S. Enterprise-D landing in First contact. Your landing ability is no longer limited to shuttlecraft, runabouts, and other lower-powered ships. Blue Alert makes landing your Intrepid-class ships, like U.S.S. Voyager, possible.

Another thing about the U.S.S. Voyager is that it seems to be quite full of shuttlecraft. Blue Alert gives you the ability to carry around and launch shuttles. When you use this card, all of your ships with a tractor beam (so many to choose from) can carry as many shuttles as you want, just like Voyager seems to on TV! The shuttle launching comes in handy when you need a bit more range to get where you are going in a single turn. When your ship runs out of range, just launch a shuttle and keep going.

Combos:

  • Blue Alert + Establish Landing Protocols: Using the text on both cards, your ships with no staffing may take off and land in the same turn.
  • Blue Alert + Ready Room Door: Save yourself a seed slot and download this "Captain's Order" whenever you are ready to use it.
  • Blue Alert + U.S.S. Voyager + Caretaker’s Array: Seed Voyager at the beginning of the game and use its special download to get Blue Alert on the table on your first turn.

IncidentSee prev ce about card typ Incident in alphabetical orderSee next ce about card typ Incident in alphabetical orderVoyagerSee prev. card extra from Voyager in alphabetical orderSee next card extra from Voyager in alphabetical order