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Adapt: Negate Obstruction Adapt: Negate Obstruction

Adapt: Negate Obstruction

Common card from The Borg (2001) / Common card from First Contact (1997)

The Borg: By 2375, the Borg had encountered and catalogued over 10,000 different species. This vast, accumulated knowledge is sufficient to overcome virtually any obstacle.

First Contact: The first experience of a hazard can be as dangerous to a Borg drone as to anyone. However, the Borg soon adapt learn how to nullify it.

InterruptSee prev Interrupt in alphabetical orderSee next Interrupt in alphabetical orderThe BorgSee prev. card from The Borg (order by card typ, alphabetical)See next card from The Borg (order by card typ, alphabetical)First ContactSee prev. card from First Contact (order by card typ, alphabetical)See next card from First Contact (order by card typ, alphabetical)strategy notesrule notes

Nullifies a dilemma (except a Q-related dilemma) just encountered by your Borg Communication Borg if your Borg encountered that dilemma (or a copy) on a previous turn.

Special-icons: Borg-use-only [BO]

 
   

Strategy notes

'crosslinks' - Adapt: Negate Obstruction

See Affiliation Borg Borg Adapt cards, Affiliation Borg Borg related cards, Affiliation Borg Borg use only interrupts in strategy area.

'downloading' - Adapt: Negate Obstruction is the target

Adapt: Negate Obstruction could be downloaded by the following cards:

Borg Queen

Timing - each turn  Frequency - once per turn  Cost - in place of your normal card play 

(Reason: download any Borg-use-only event or interrupt card.
Location: to hand OR into play.)

Borg Data Node

Timing - each turn  Frequency - once per turn 

(Reason: download one Adapt card If present with a Borg Communication Borg.
Location: to hand.)

Fifteen of Seventeen

Timing - each turn  Frequency - no restriction  Cost - in place of one card draw 

(Reason: Fifteen of Seventeen has the skill: May download any one Adapt card in place of one card draw.
Location: to hand OR into play at any quadrant.)

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Rule notes

Official Runlings:

Revised text:
Nullifies a dilemma (except a Q-related dilemma) just encountered ...
A dilemma may be nullified by this interrupt only just after it is encountered in a Borg scouting attempt. You must play another copy of the interrupt each time you encounter another copy of a dilemma that you wish to adapt to. See Q-related dilemma.

Taken from: Rulebook Glossary (08/2002)

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