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Glossary - E

Glossary

 

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each turn
See turn.

 

earned
See artifact.

 

Earring of Li Nalas, The
See The Earring of Li Nalas.

 

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Echo Papa 607 Killer Drone
This Equipment card does not engage adversaries in personal combat. It is used only at the end of a personnel battle to increase your total STRENGTH. It cannot contribute STRENGTH for other purposes (overcoming dilemmas or solving missions). It is not a hand weapon. The STRENGTH goes up by 10 after each separate personnel battle.

 

E.C.H., The
See The E.C.H..

 

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Edo Probe
Revised text:
Abandon mission attempt until any player completes a different mission OR continue but lose points if you do not solve mission this turn.

Because this dilemma has no conditions, the Away Team or crew is not "stopped" and the dilemma should not be returned under the mission. Place it on top of the mission to serve as a marker until the dilemma is resolved, then discard it.

 

Edo Vessel
Any time this ship is fired upon (even by return fire), there is a 50/50 chance that the attack is nullified. You may determine the 50/50 chance by any agreeable, random method (e.g., coin toss).

 

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Eli Hollander
This personnel is "any Data (Prem)," but is not a version of the Data persona.

 

Elim Garak
This personnel is removed from the selection pool before any random selections is made. Even if he is the only personnel present, it is still considered a random selection, which he can avoid, if a card specifies a random selection. See mission attempt, dilemma resolution - targets.

The personal combat phase of a personnel battle is not considered a random selection, so he cannot avoid personal combat and may be stunned or mortally wounded in battle (see stunned and mortally wounded). He may avoid the random selection for death at the end of the battle if he is not stunned or disabled.

 

Eliminate Starship
See showing your cards.

 

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Emblem of the Empire
This incident gives immunity to Navigate Plasma Storms to your Terran facilities and Terran ships. It removes affiliation attack restrictions only from Terran cards and the four personnel listed, not from other cards that they mix with. For example, while Benjamin Sisko has no affiliation attack restrictions, he cannot initiate ship battle while aboard the U.S.S. Defiant, because the ship is subject to normal Federation attack restrictions.

 

Emergency Transporter Armbands
Errata:
Beam your Personnel up or down at any time, except during a dilemma (unless specifically permitted). May be used during battle before the winner is determined.

With the exception of Firestorm, this interrupt may not be used to escape a dilemma.

beaming your personnel "up or down" includes beaming them between ships or between a ship and facility at the same location (including a landed ship).

You may play this interrupt at any point from the initiation of a personnel battle up to the point of determining the winner, either before or between combat pairings. You may not interrupt a combat pairing. If you remove all your personnel from a personnel battle with this interrupt before any personal combat takes place, the battle is cancelled and there is no winner or loser, but all participants are "stopped."

You may play this interrupt to beam personnel to or from the ship after the initiation of a ship battle and before the actual attack, between the attack and the return fire, or after damage is assigned and before the ship is destroyed.

 

E.M.H. Program
Although this holographic personnel may be downloaded to an outpost, he will be deactivated until taken aboard a ship or facility with a holodeck (see holographic personnel and equipment). If downloaded to a ship with a holodeck during a mission attempt, he joins the crew attempting that mission, even during a dilemma. A Mobile Holo-Emitter or Holo-projectors does not overcome his restriction box. See The Doctor.

 

Emissary, The
See The Emissary.

 

Emperor's New Cloak, The
See The Emperor’s New Cloak.

 

Empok Nor
This facility allows both players to seed dilemmas that are "related to Empok Nor" (i.e, have "Empok Nor" in their lore) underneath the Facility card, which must then be encountered and resolved before the facility can be commandeered (see commandeering). To do so, simply announce that your Away Team in Ops is making a "commandeering attempt," then encounter and resolve the dilemmas as you would for a mission or scouting attempt. Once there are no longer any dilemmas to be encountered, the attempt ends, and any player's Away Team may subsequently commandeer Empok Nor normally with a Computer Skill pesonnel unopposed in Ops. (The actual commandeering is a separate action from the commandeering attempt, which does not require Computer Skill.)

You may deliberately mis-seed cards that are not Empok Nor dilemmas under this facility as a bluff. When discovered, such mis-seeds are placed out of play as usual. However, if you reveal your own mis-seeded card when making a commandeering attempt, you may not commandeer Empok Nor as long as it remains uncontrolled. (If your opponent commandeers it, you may then commandeer it from him.)

"No reporting aboard" means that you may not use the text of any site cards to report cards aboard. Another card's text may allow a card to report aboard. For example, Luther Sloan "may report anywhere," including to a site on an uncommandeered Empok Nor. The game text on all Site cards on Empok Nor is inactive until it is commandeered, other than the Ops text allowing commandeering, docking site text allowing docking and undocking, and any text related to the placement of the sites (including the module locations and the Commander's Office placement restriction). (However, a card that plays on a site, such as Weapons Locker, may be played on an uncommandeered Empok Nor site.) All non-Borg affiliations are compatible with the Neutral uncommandeered station.

When this station is first commandeered and flipped over, each player may download to the station any number of different compatible Site and Equipment cards. The commandeering player performs all of his downloads first, then the opponent. While the downloaded cards must all be different for each player, both players could download copies of the same card (but not the same unique site). These downloads are all results of the action of commandeering the station. Thus, a Computer Crash will cancel all downloads attempted at that time.

Even though Empok Nor seeds uncontrolled, for purposes of seeding or building other facilities there, you remain its owner, and may not seed or build another facility at the same location (unless Empok Nor is commandeered by your opponent).

 

empty ship
An empty ship has no personnel or Rogue Borg aboard. See occupied ship.

 

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encountered
Seed cards are encountered only during a mission, scouting, or commandeering attempt. A card is not encountered when looked at outside of a mission, scouting, or commandeering attempt, such as with a Scan card or Ocular Implants. Dilemmas that enter play, such as Cytherians, Borg Ship, Coalescent Organism, and Friendly Fire, are not considered encountered when they affect you later on the spaceline. See actions - step 1: initiation.

Normally, an artifact is moved to the back of the seed stack when encountered. It is not earned until the mission is completed, unless a card allows it.

A mis-seeds is not encountered when revealed. For example, a Planet dilemma mis-seeded at a Space icon mission may not be replaced by a Q-Flash with Beware of Q, and does not use up the effect of a Senior Staff Meeting if it is the first dilemma revealed. Also, an Orb artifact mis-seeded at a Space icon mission could not be earned with HQ: Return Orb to Bajor.

A dilemma is not considered to be encountered if it is a unique dilemma which is discarded because another copy is already in play (e.g., Dead End). See unique and universal.

 

end of spaceline
See spaceline.

 

end of turn
See turn.

 

End Transmission
You may repeatedly postpone the same end-of-turn actions by playing additional copies of this interrupt on successive turns. Because the effects of multiple copies are not happening at the same time, this is not affected by the cumulative rules.

 

energy dampener
A type of ship's special equipment. It has no built-in functions but is used by the Breen Energy-Weapon Dampener card.

 

Energy Vortex
You may play this interrupt to prevent the play (but not the activation) of a hidden agenda card. Thus, you will not know the identity of the card whose play you prevent. It may not be played to stop the "showing" of a Devidian Door or when a card is downloaded or played from any place except the hand. See downloading, Battle Bridge side deck, Tribble side deck.

The replacement card may be a copy of the original. The replacement card play may in turn be interrupted by another Energy Vortex; in that case, the original card may now be played.

If you have any card in your hand that you may legally play, you must play it. For example, if your only card is Kevin Uxbridge, you must play it if there is any legal target event in play. But if you have already used your normal card play this turn and play a Doorway card which your opponent interrupts with Energy Vortex, you may not play an Event card instead. If you have no legal card to play, you must allow your opponent to verify it by looking through your hand. See verification.

 

Engage Cloak
When a cloaked or phased ship placed on this objective is about to decloak and is returned to its former location, it decloaks after it makes any of the allowed movements. No other actions may be performed between the movements or between the last movement and decloaking. See cloaking and phasing. The objective does not itself allow you to decloak or dephase a ship on your opponent's turn (but does have its effect if another card allows or requires the ship to decloak at that time).

The movements allowed for each full turn on the objective are separate movements of up to the ship's RANGE. For example, a ship with RANGE 8 which stays on Engage Cloak for three full turns may make three separate movements of up to RANGE 8 each (not a single movement of RANGE 24).

A ship on Engage Cloak is not on the spaceline. It may be targeted by any card which may normally target a cloaked ship and which does not require the ship to be present or at the same location with anything else. For example, it may be targeted by Tachyon Detection Grid but not by La Forge Maneuver.

If the ship's original location is destroyed by a Black Hole, upon decloaking the ship must be returned to the Black Hole location.

 

Engage Shuttle Operations: Dominion
Jem'Hadar attack ships, which may be carried aboard another ship using this event, include Dominion ships with "attack ship" in the ship name or class. Any card which affects Engage Shuttle Operations by name (such as Launch Portal) also affects this card. See card titles, characteristics.

 

Engage Shuttle Operations
This event allows shuttles to be loaded and carried aboard, and launched from, a ship with Tractor Beam and an ENGINEER aboard. Launching a shuttle from the ship uses no RANGE. Landing on or taking off from a planet requires the full movement RANGE of the shuttle (including any modifiers). Launching, loading, landing, and taking off require full staffing. See movement, characteristics, carried ships.

 

enhancements
See attribute enhancements.

 

enigma icon Enigma
This symbol represents things whose nature is mysterious or unexplained, such as the Borg Queen (FC) and Fontaine. Each player may have only one copy of each enigma card (or the same persona) in play at any time. However, such cards are neither unique nor universal, and thus are not affected by cards that specifically affect unique or universal cards.

 

Ensign Tuvok
Revised text:
Once per game, may cancel ship battle at same nebula.

See nebula, battle - ship.

 

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Equinox Doctor
This personnel's "NO INTEGRITY" is an undefined attribute.

 

equipment
A card type, representing devices such as phasers, tricorders, and plasmadyne relays which enhance the performance of your Away Team, crew, or ship. (A Ship card's special equipment is listed in game text and is not related to the Equipment card type.)

Most Equipment cards are not carried by a specific personnel, but "belong to" the entire crew or Away Team (see Away Team and crew), and are "stopped" by the same circumstances that "stop" personnel cards. (A few Equipment cards are "worn" or "placed on" a personnel. See Data’s Head, Mobile Holo-Emitter.) If an entire Away Team is killed, the equipment remains, but may not be taken or used by the opponent unless a card allows it. (See stealing.)

Equipment can "work" unattended unless its text requires the presence of personnel. For example, you may discard '45 Dom Perignon to replace a ship without any personnel present, and a Plasmadyne Relay enhances the SHIELDS of an empty ship.

Because Equipment cards have no affiliation icons, they may be reported and carried in Away Teams or aboard ships (even by Borg) without regard to compatibility. Thus, a Bajoran Phaser may be reported to a Federation Outpost and carried by a Federation Away Team.

However, to use equipment that is restricted to the use of a specific affiliation/species, the Away Team or crew must contain at least one member of that affiliation or species. (See affiliation and species, Procurement Drone.) Once any requirements to use the equipment are met, it enhances all personnel specified by the card (e.g., "each of your personnel present"), not just the affiliations required to use the card.

Thus, Cardassian Disruptor ("Cardassian and Non-Aligned use only") enhances the STRENGTH of all personnel of any affiliation in an Away Team or crew containing any Cardassian by affiliation or species OR any Non-Aligned personnel. Bat’leth, on the other hand, has no restrictions on who may "use" it (e.g., anyone could discard it for points at Kressari Rendezvous), but it enhances only Klingons (by afifiliation or species) in the Away Team or crew.

"Using" affiliation/species-specific equipment means deriving any benefit from it, including its stated game text purposes (e.g., enhancing STRENGTH), overcoming a dilemma (Zaldan), solving a mission (Samaritan Snare), or increasing its points (Kressari Rendezvous). Borg-affiliation personnel do not use hand weapons in any way, even if stolen.

A personnel whose restriction box states that he "does not use" a type of equipment may be in the same Away Team with it but may not enable its use and is not affected by it. For example, Odo (DS9)'s STRENGTH is not enhanced by hand weapons in his Away Team.

If an Equipment card, such as a Tricorder, grants a skill to personnel of a particular classification, only that classification (not a skill) will allow the equipment to function, and only a skill is granted (not a classification). Borg may not gain skills from such equipment, because they have no classifications, but they could use a Tricorder to pass Alien Labyrinth.

An Equipment card is "related to" a personnel type if it has that personnel type in its game text. For example, an Engineering Tricorder is both MEDICAL-related and ENGINEER-related; a Plasmadyne Relay is not related to any personnel type. See movement.

 

equipment - ship
See special equipment.

 

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erase
See holographic personnel and equipment.

 

errata
See revised text.

 

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Espionage cards
These events allow you to attempt a mission with personnel of a different affiliation from that printed on the Mission card. (Normally, a personnel of matching affiliation must be in the crew or Away Team.) They do not override cards that prevent you from attempting or solving an opponent's mission, such as Treaty: Federation/Romulan/ Klingon. The affiliation reference does not include species (see affiliation and species).

A "Bajoran espionage card" is one that allows Bajorans to attempt another affiliation's missions. For example, Espionage: Bajoran on Cardassian is a Bajoran espionage card, while Espionage: Cardassian on Bajoran is a Cardassian espionage card.

 

Espionage Mission
Revised lore:
Sector 001 Region - Earth

You may attempt this mission if

  • you play an Espionage: {your affiliation} on Federation card on the mission (e.g., Espionage: Klingon on Federation allows your Affiliation Klingon Away Team to attempt the mission); or
  • you have Selok in your Away Team; or
  • an objective specifically allows you to attempt it (e.g., HQ: Secure Homeworld allows your Affiliation Federation Away Team to attempt it); or
  • a card allows you to add your affiliation icon to the mission (e.g., Bribery adds a Affiliation Ferengi icon which allows your Affiliation Ferengi Away Team to attempt it).
 

Establish Gateway
Revised text:
Seeds or plays on table. Target a space mission with a point box, if not yet scouted. Your Borg may scout that location. After scouting complete, if you have Borg at that location, you may probe ...

 

Establish Tractor Lock
A cloaked or phased ship may not be targeted with this objective. Phasing an already-targeted ship breaks the tractor lock and discards the objective; cloaking an already-targeted ship does not. See cloaking and phasing.

 

Establish Trade Route
See mission attempt.

 

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Evek
See Non-Aligned.

 

event
A card type representing an event that took place in the Star Trek universe. It may play on and affect another card, or may play on the table to have a widespread effect on various aspects of the game. While most events have a lasting effect on the game (unless the card is nullified or destroyed), a few say to discard them after use. A seedable event may be seeded during any seed phases unless otherwise specified. Playing an Event card uses your normal card play.

 

every turn
See turn.

 

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exchanging cards
When a card in play is exchanged for another card (e.g., persona replacement, one Founder morphing into another, Young Jem’Hadar exchanged for a universal Jem'Hadar) or replaced (discarded) by a downloaded card, any cards already played on, placed on, or aboard the card that is leaving play transfer to the replacement card unless their results are now inapplicable. You do not re-check the conditions (or targets for playing a card) for such cards.

For example, you would discard Adapt: Modulate Shields from an Equipment card that morphed into a Founder using In the Bag, or discard Reflection Therapy if the skill it was replacing did not exist on a new version of a persona just exchanged. However, damage can apply to both a Borg Ship dilemma and a Borg Cube, so any damage would transfer when Retask is played; and when a ship is transformed by ’45 Dom Perignon, its crew transfers to the new ship.

When a card in play is exchanged for a card in hand (either by persona replacement or with a card that allows such an exchange, such as In the Bag), the new card is not reporting for duty. When a card in play is discarded and replaced by a card downloaded into play (e.g., Transporter Mixup), the downloaded card is reporting for duty.

 

execute orders
Following the card play segment of your turn (during which you may only play cards, download cards, and perform actions that suspend play or may occur "at any time"), you may optionally execute orders - that is, perform actions such as movement or a mission attempt, using your cards already in play. Using game text such as "cycling" a Referee card with Q the Referee is also executing orders. There is no limit on the number of orders you may execute in one turn. Executing orders includes (but is not limited to) the following actions during your turn:

Actions that are permitted at any time may be performed during your card play segment or your executing orders segment. Actions that you take during your opponent's turn are not executing orders.

 

Exocomp
See android, gender.

 

Explore Gamma Quadrant
See Gamma Quadrant.

 

Explore Interstellar Matter
If you have more than one copy of this mission on the table when you play Calamarain, your opponent may start your Calamarain at any one of those missions. See for free.

 

Extradition
You may take only one personnel captive with this dilemma, regardless of the number of SECURITY personnel you beam onto the ship. The captive must have lower STRENGTH than the total of the SECURITY personnel. See dual-personnel card.

The dilemma does not allow a download of the SECURITY personnel, provide transporters or allow you to use your opponent's transporters, or allow beaming from a Nor. For example, the Cardassians downloaded to a planet or site with a preceding Sleeper Trap may not be used to take a captive with Extradition.

 

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Eyes In The Dark
This interrupt adds the regular skills and attributes to the crew or Away Team as a whole, not to a single personnel. For example, if Kova Tholl is selected from the opponent's ship, your crew's total INTEGRITY is +8, total CUNNING is +6, and total STRENGTH is +2, plus one Diplomacy skill is added to the crew's pool of skills.

 

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Ezri
See Crossover.

 

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