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Thine Own Self Common card from Alternate Universe (1995) Attempting a mission with only a few personnel is dangerous. Lt. Commander Data (Prem) suffered amnesia while alone on Barkon IV. He was lost and eventually 'killed.' |
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Plays on opponents one- or two-person Away Team. Away Team is "lost" (place under mission). Rescued if owner later completes mission. Captured if you do. |
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Strategy notes 'crosslinks' - Thine Own Self See Capturing-related cards in strategy area. 'downloading' - Thine Own Self is the target Thine Own Self could be downloaded by the following card:
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Rule notes Official Runlings:
Revised text: This interrupt remains on the "lost" Away Team until they are rescued or captured. See discarding. The "lost" personnel are still an Away Team and are vulnerable to cards such as Anti-Time Anomaly, Risky Business, or Dal'Rok, but they cannot use any skills or features (as if disabled). They are placed under the mission only as a marker of their "lost" status and are not considered seed cards that can be discarded with Ajur or Boratus. A "lost" Borg scout may not be retrieved when the Borg complete their objective. See Away Team and crew. You may play this interrupt on personnel phased by the Phased Matter dilemma. You may not play it on an Away Team at a time location, because it requires you to place them under a mission. Taken from: Rulebook Glossary (08/2002) |
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