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Thine Own Self

Thine Own Self

Common card from Alternate Universe (1995)

Attempting a mission with only a few personnel is dangerous. Lt. Commander Data (Prem) suffered amnesia while alone on Barkon IV. He was lost and eventually 'killed.'

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Plays on opponents one- or two-person Away Team. Away Team is "lost" (place under mission). Rescued if owner later completes mission. Captured if you do.

 
   

Strategy notes

'crosslinks' - Thine Own Self

See Capturing-related cards in strategy area.

'downloading' - Thine Own Self is the target

Thine Own Self could be downloaded by the following card:

Evek, Attaché to the Demilitarized Zone

Timing - each turn  Frequency - no restriction 

(Reason: Evek, Attaché to the Demilitarized Zone has the skill: When you play this personnel, you may discard a card from hand to download a Capture card.
Location: to hand.)

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Rule notes

Official Runlings:

Revised text:
Plays on opponent's one- or two-person Away Team on a planet (unless in a facility). Away Team is "lost" (place under mission). Capture (or opponent rescues) by solving mission.

This interrupt remains on the "lost" Away Team until they are rescued or captured. See discarding. The "lost" personnel are still an Away Team and are vulnerable to cards such as Anti-Time Anomaly, Risky Business, or Dal'Rok, but they cannot use any skills or features (as if disabled). They are placed under the mission only as a marker of their "lost" status and are not considered seed cards that can be discarded with Ajur or Boratus. A "lost" Borg scout may not be retrieved when the Borg complete their objective. See Away Team and crew.

You may play this interrupt on personnel phased by the Phased Matter dilemma. You may not play it on an Away Team at a time location, because it requires you to place them under a mission.

Taken from: Rulebook Glossary (08/2002)

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