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Assign Mission Specialists Common card from Voyager (2001) / Common card from First Contact (1997) / Promo Foil card from Tournament Prize Support (2001-2004) |
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Seeds or plays on table. You may download to one of your outposts up to two different mission specialists (personnel whose only skill is a regular skill) that you do not already have in play. Also, while in play, each of your mission specialists scores 5 points whenever they use their skill to meet a mission requirement. You may voluntarily discard objective at start of any of your turns. (Unique.) |
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Strategy notes 'crosslinks' - Assign Mission Specialists See , mission specialists in strategy area. 'downloading' - Assign Mission Specialists is the reason Assign Mission Specialists can be used once each turn to download up to two different cards from a set of 73 possible cards (73x Personnel). See overview in strategy area. 'downloading' - Assign Mission Specialists is the target Assign Mission Specialists could be downloaded by the following card:
Strategy article Mot's 'Useless' Card Review from Evan Lorentz Major Rakal's Romulan Review from Kathy McCracken (24/10/1999) |
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Rule notes Official Runlings:
Errata and clarifications: This objective has two effects. First, it allows a one-time download of two mission specialists to an outpost (not to any other type of facility). If you choose to use the optional download, you must do so immediately upon seeding or playing the objective. (The mission specialists are not seed cards.) If you wish to play another Assign Mission Specialists later to download two more specialists, you must first discard the one in play at the start of your turn. (See unique and universal.) If the download of the mission specialists is prevented by the activation of Computer Crash, the objective remains in play on the table for its second function. The download opportunity is permanently lost. Second, while you have any Assign Mission Specialists card in play, any mission specialists you have in play (regardless of whether downloaded or played normally) score 5 points when using their skill to complete a mission. You decide which of your personnel present use their skills to meet mission requirements. Multiple copies of the same mission specialist may not score points for the same mission, even if multiples of that skill are required. See cumulative. For example, the mission Reported Activity requires Navigation + Honor x2. It is solved by the following Away Team: mission specialists B'iJik (Navigation), Konmel (Navigation), Kahless (Honor x2), and two copies of Batrell (Honor), plus non-mission specialist Governor Worf (Honor x2 plus other skills). A maximum of 15 extra points may be scored (5 by Kahless, 5 by one copy of Batrell, and 5 by either B’iJik or Konmel, but not both). Kahless is not forced to meet the entire Honor x2 by himself, nor is Governor Worf required to use his Honor at all. A skills with a multiplier, such as Honor x2, is one skill. Any special skill, including a special download, disqualifies a personnel from being a mission specialist. For example, Tarus (Stellar Cartography) and Kahless (Honor x2) are both mission specialists. John Doe, whose only skill is a special skill, and Madam Guinan, who has two skills (one regular and one special), are not mission specialists. You cannot create a mission specialist by removing skills from a multi-skilled personnel (e.g., with Tsiolkovsky Infection). If a card replaces a mission specialist's single skill with another regular skill (e.g., Reflection Therapy), that personnel remains a mission specialist. If a personnel loses mission specialist status due to a card such as a Medical Kit or Mot's Advice, he regains it if separated from the kit or if the card is nullified. Taken from: Rulebook Glossary (08/2002) |
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