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U.S.S. Intrepid

Universal U.S.S. Intrepid

Common card from Voyager (2001)

Prototype introduced in the early 2370s. Its bio-neural circuits respond faster than optical relays. Average crew complement of 140. Capable of a sustained warp 9.975.

ShipSee prev Ship in alphabetical orderSee next Ship in alphabetical orderVoyagerSee prev. card from Voyager (order by card typ, alphabetical)See next card from Voyager (order by card typ, alphabetical)FederationSee prev. Federation Ship in alphapetical orderSee next Federation Ship in alphapetical orderstrategy notes

Affilation: Federation 

Range: 8 Weapons: 7 Shields: 8

Staffing/Command requirements: Command Staff

Class: Intrepid Class / Ship-Equipment: Holodeck; Tractor Beam

 
   

Strategy notes

'crosslinks' - U.S.S. Intrepid

See Intrepid-class ships, Federatio Affiliation Federation ships in strategy area.

'downloading' - U.S.S. Intrepid is the target

U.S.S. Intrepid could be downloaded by the following card:

Spacedoor

Timing - each turn  Frequency - once per turn  Cost - in place of your normal card play 

(Reason: download one Universal ship if Spacedoor is 'open'.
Location: to the location where you have closed the Spacedoor at any quadrant.
Further costs: close Spacedoor.)

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