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Card Extra

Flight of the Intruder from Kathy McCracken (01/1999)

See picture of Flight of the Intruder.

 

One problem with having your infiltrator on your opponent's ship is the potential difficulty of getting him back; once he is exposed, he can no longer operate your opponent's transporters and SHIELDS and may be stuck aboard his ship as a vulnerable intruder. This interrupt is a way of getting him back into your hand, where you may replay him. Likewise, you may want one or more Founders in your Away Team for part of a mission attempt or battle, but want to pull them out before a killer dilemma or the resolution of the battle. Morph them into birds with Flight of the Intruder, and you won't have to Res-Q them before reuse.

Combos:

  • Strike Three + Flight of the Intruder: Take advantage of your shape-shifters' ability to stun three opposing personnel each with Strike Three, then remove them from the battlefield to ensure they won't be lost in the personal combat.
  • Flight of the Intruder + Red Alert!: Once they're back in your hand, replay them quickly under Red Alert!.

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