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Card Extra

Chula: Crossroads from Neil Kirby (12/1999)

See picture of Chula: Crossroads.

 

Any dilemma that gives you an opportunity to thumb through your opponent's Away Team or crew to stop someone should be a serious contender for space in your deck, and Chula: Crossroads fits the bill nicely. Like Common Thief, it's effective at both space and planet missions. However, unlike Common Thief, Chula: Crossroads provides no escape clause for equipment-laden or high attribute personnel, so its "hit" is almost a perfect guarantee.

As such, it provides a great set-up for a number of dilemmas that either target a limited skill or are helped by such precognition, e.g. Yuta. Stop Marouk if she's around (or someone equally useful) and peruse the Yuta numbers of the remainder for a critical personnel. Remove that person and watch them stumble on to face Barclay’s Protomorphosis Disease or Crystalline Entity. Ouch. If you are playing a capture deck, stop an empath to set up a Cardassian Trap. Or if you're playing Borg, use it to stop your opponent's Cybernetics personnel (a skill that's usually in very limited supply) to improve your chances of assimilating someone through Borg Servo.

It's an almost perfect guarantee to have a sneak peek at your opponent's personel, but certain probe results dictate a different outcome - stopping two personnel of the mission attempter's choice. Not a bad outcome in itself as two stopped personnel can often make the difference between resolving or failing a variety of dilemmas - Q, Dalrok, or Founder Secret spring to mind. Given the nature of the probes required to trigger this result, it is likely to occur mainly with Ferengi or Dominion decks (the latter due to their abundance of Gamma Quadrant personnel and ships).

Combos:

  • Chula: Crossroads + Yuta + Crystalline Entity: With Lore in play, the selective removal of 2 critical personnel can really bite.
  • Chula: Crossroads + Undetected Beam-In + Borg Servo: Get a peak at your opponent's crew or away team and decide which critical skill you want to stop to make sure your combo sticks.

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