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Card Extra

Chula: The Abyss from Kathy McCracken (08/1999)

See picture of Chula: The Abyss.

 

Like two of the earlier Chula dilemmas, this is a wall requiring three personnel to get past. If total CUNNING is odd (don't forget to add in any enhancements such as PADDs) they are all "stopped," taking three personnel out of the pool to complete the mission, at least for this turn. (Once Quark’s Bar is available, it will be especially inconvenient when they are relocated from the Gamma Quadrant.) If total CUNNING is even, of course, they all continue, to encounter whatever nasty killer dilemma you've seeded next.

Combo:

DilemmaSee prev ce about card typ Dilemma in alphabetical orderSee next ce about card typ Dilemma in alphabetical orderBlace of GlorySee prev. card extra from Blace of Glory in alphabetical orderSee next card extra from Blace of Glory in alphabetical order