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Card Extra

Krozh from Allen Gould (01/05/2000)

See picture of Krozh.

 

The game's second Nausicaan (well, third if you count the dilemma), Krozh adds some much-needed support in personnel battle. First and foremost, his STRENGTH of 10 will help keep your Away Team alive against rampaging Klingon or Dominion troops. Second, his Guramba will force your opponent to bring a second leader to initiate battle. Third, he can use Bodyguards to keep one of your weaker people alive, and guarantee that he gets to pair with an adversary in the combat. These abilities work wonderfully with the Ferengi's necessary but fragile FCA personnel. He can report directly to Brunt or Nilva, making sure that they're not left alone to your opponent's tender mercies.

Combo:

  • Krozh + Bodyguards + Brunt or Nilva + Writ of Accountability: There's been a lot of talk of avoiding the Writ by killing the FCA personnel. Hmm... sounds like the perfect job for a bodyguard (using Bodyguards to remove Brunt or Nilva from any battles).

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