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Card Extra 1 Tribble from Evan Lorentz (07/03/2000) |
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It's only one tribble. How much trouble could it cause? If you have to ask, maybe you don't remember "The Trouble With Tribbles" very well. And you probably haven't seen this card in action, either. Because 1 Tribble is on one of the lowest rungs of the "breeding ladder", as it were, it may report anywhere that personnel may exist in play. Aboard either player's ship or facility, on the surface of a planet, in any quadrant - it's like a furry Luther Sloan. And just the single Tribble is enough to get everyone going, "Ooo... how cute!" Non-Klingon personnel present are instantly sapped of 1 CUNNING. Where 1 Tribble really becomes effective is when your opponent tries to move personnel around. As a game action, on either your turn or your opponent's, you may stop one personnel present with one of your 1 Tribble cards. Your opponent may always get the first action on his own turn, but unless he gives up his card play, you'll always have a chance to randomly stop a personnel before he can move away from the Tribble. On a facility, that's one personnel who can't board the ship before it undocks. Or on a ship, that's one personnel who can't join the Away Team before it beams down. Or on a planet, that's one personnel who can't beam back up when everyone else is ready to leave. You get the idea... there are as many ways you can tie up an opponent's personnel as there are places to report Tribbles. Combo:
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