|
|
|
|
|
|
||
|
Card Extra 100 Tribbles from Allen Gould and Kimberly Dell (07/27/2000) |
||
|
A lot of people are talking about the "jump start" decks that are possible with the cards in The Trouble With Tribbles, using Assign Mission Specialists, Homefront, and other cards that let you "seed" personnel to build a mission-solving team early in the game. What do we do about these decks? Tribble 'em. Breeding from 10 Tribbles (which can report anywhere), this denomination will require your opponent to bring along 2 Leadership for any mission attempts - something they may not have considered when grabbing personnel. The extra turns it takes to draw and play those Leadership personnel will give your deck time to catch up. In the later stages of the game, these tribbles are still useful - just drop them off at your opponent's Colony (or yours, if they've taken it over) to prevent points scored in it. Combos:
|
||