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Card Extra Chula: The Game from Evan Lorentz (11/27/2000) |
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For the fifth expansion set in a row, Chula is here to make your opponent's life more difficult. This dilemma is at first glance a simple stopper, but there's more here than meets the eye. The conditions are surprisingly difficult - only the Ferengi should find it "easy" to come up with a single personnel who has Greed and either Treachery or a CUNNING greater than 7. Some affiliations don't have any choices at all in this regard, short of a PADD for CUNNING enhancement, or a trick like Reflection Therapy. The real kicker is, if your opponent's crew or Away Team doesn't overcome Chula: The Game, they're not only "stopped" for the rest of that turn, they're "stopped" clear through the end of the next turn, too! This is perfect for any nasty idea you have where time is a factor - chasing down a ship for battle, killing off an Away Team with The Sheliak, or stalling a return trip to an outpost for REM Fatigue Hallucinations are just a few suggestions. Combos:
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