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Card Extra

Containment Field from Kim and Allen Gould (05/03/2001)

See picture of Containment Field.

 

Keep your opponent's downloads contained using this multi-purpose counter, which also has an interesting cycling engine hidden inside.

First, the basics - every time a player uses a special download, Hidden Fighter, or Going To The Top, they first have to place a card from hand face up under Containment Field. If they don't have any cards in hand, no downloads for them. If they do it again, another card goes under. This keeps the number of downloads in one turn limited to the number of cards in hand. They'll get up to two of those cards back before their next turn, but there's a catch - if there're any cards left underneath (because they used three or more naughty downloads in one turn), they skip that turn!

Second, while your opponent tries to space their downloads over multiple turns, the Field also takes care of some other business. Your opponent trying to deplete your hand using Static Warp Bubble or Telepathic Alien Kidnappers? This'll nullify them outright. And if they're silly enough to try using Destroy Radioactive Garbage Scow to reduce the point value on your missions? Surprise! They lose the points instead, leaving your mission and away team intact.

And now, the fun part. Have a hand full of cards you'd rather get rid of, except for one you really need? Use a special download, place the card you want to keep under Containment Field, and then use the Obelisk of Masaka to download Masaka Transformations. Get a new hand of cards, and before your next turn, reclaim the card you wanted to keep. Also, Containment Field is a Referee card, allowing it to be downloaded, and more importantly, cycled, using Q the Referee. If your opponent puts an important card under the Field (and they're face up, remember, so you'll see it), cycle using Q the Referee to mess with your opponent's strategy. If you put the Containment Field under your deck, his cards will go under his deck. If the Field discards, so do the opponent's cards.

One caveat, though: Containment Field is not duplicatable, so only one can be on table at any time, period. It may be worthwhile seeding the Field, just to guarantee that yours is revealed first.

Combos:

  • Q the Referee + Containment Field: A simple "magic bullet" gains whole new card-cycling powers.
  • Containment Field + War Council: Every time your opponent plays Going To The Top, they have to place a card underneath the Containment Field, and you get to download a personnel. Not bad...

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