header
headerhomehomehomestrategyrulescardsheader
cards

Card Extra

Mobile Holo-Emitter from Joeri Hoste (05/03/2001)

See picture of Mobile Holo-Emitter.

 

Holograms have always been a powerful addition to any [S] mission-oriented deck. Most of the ships in "the big league" have a Holodeck so you're still pretty flexible, despite some of the [Holo] limitations. Up until and including the Voyager expansion, the game has 11 [Holo] personnel with often a very attractive combination of skills. Do you want these fine crewmen stuck on the Holodeck? I didn't think so.

Under the revised hologram rules introduced with the Voyager expansion, the Mobile Holo-Emitter is the only card that gets your [Holo] personnel off the ship. When "worn" by a [Holo] personnel, that personnel can move like any other regular personnel. Revive Settlers and Answer Distress Call are just two of the Voyager-environment missions that explicitly benefit from some [Holo]-aid. Watch out for Disruptor Overload, and don't leave the Emitter unattended. As long as you have someone wearing it you've got nothing to worry about. You're even safe from organ-stealing Vidiians!

Combos:

EquipmentSee prev ce about card typ Equipment in alphabetical orderSee next ce about card typ Equipment in alphabetical orderVoyagerSee prev. card extra from Voyager in alphabetical orderSee next card extra from Voyager in alphabetical order