|
|
|
|
|
|
||
|
Card Extra Quinn from Sean O´Reilly (05/13/2001) |
||
|
His name is Quinn and he was a member of the Q-Continuum. Quinn asked Kathryn Janeway for asylum aboard Voyager so he could end his existance. He was tired of being immortal after billions of years. After some debate, the captain decided to help Quinn and thus the Q Civil War began (but that's another story...). Quinn is similar to the well-know "troika" cards from the Premiere edition: Amanda Rogers, Q2, and Kevin Uxbridge. He is able to nullify any just played or revealed interrupt or event - including treaties (something a Kevin Uxbridge can't do!). And like Q2, he can nullify either an Amanda Rogers or Kevin Uxbridge just played and like Amanda he can nullify a Q2 just played. But you must treat Quinn like a "troika" card in regards to nullification - he can't nullify any cards which are immune to either Kevin or Amanda. The game designers put some fair limitations on the card to make it balanced. You can only use Quinn thrice per game which in laymen's terms means he can be played just three times a game before he ends his existence (and can't be played by you anymore). Plus, each time you play a Quinn you'll lose 5 points. Since the card has the [-5] point box, after it has its effect, it will go to your point box area... this will keep you from retrieving the card from your discard pile with a Palor Toff - Alien Trader. On the flip side, neither Oof! nor The Line Must Be Drawn Here mention Quinn, so you're guaranteed you'll never lose more than 5 points when you play him. In a Voyager-only environment you'll find that Quinn is extremely useful. There are many excellent deck-manipulating or personnel-killing cards you want to nullify, such as: Villagers With Torches, Ancestral Vision, Kal-Toh, Beyond the Subatomic, The Gift, Mutation, Nanoprobe Resuscitation, The Phage, or The Power. And of course, you can always nullify a Quinn with another Quinn (no Delta Quadrant Spatial Scission needed). Combos:
|
||