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Card Extra

Prison Break from Joeri Hoste (04/26/2001)

See picture of Prison Break.

 

Prison Break is undoubtedly one of the most stable choices in missions when playing a [DQ] deck. All three requirements are standard backup skills in any deck, the mission can be protected with Fair Play, and best of all, the point value can easily be boosted by using two or three mission specialists.

If you really want to have a single personnel on the ready to swoop in for the prison break, there are at least three different mission-solving affiliations who've got an escape artist ready: the Cardassian, Kazon, and Klingon affiliations. Use Temporal Micro-Wormhole, The Kazon Collective, or Memory Wipe to offer those personnel to other affiliations.

The possibility of seeding personnel at that location - without Cryosatellite - is the proverbial icing on the cake. Especially the Voyager and Warp Speed environments should offer you enough reason to include the mission, as those seeded personnel offer you the skills essential to crack your other missions, without clogging up your draw deck.

Combos:

MissionSee prev ce about card typ Mission in alphabetical orderSee next ce about card typ Mission in alphabetical orderVoyagerSee prev. card extra from Voyager in alphabetical orderSee next card extra from Voyager in alphabetical order