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Card Extra

Protouniverse from Kathy McCracken (07/1998)

See picture of Protouniverse.

 

Probably the most unusual - and risky - "cure" for a dilemma in the game, Protouniverse gets rid of a "Subspace Seaweed" one way or another. You have three turns to get the required skills there to nullify it (and remove the "Subspace Seaweed" at the same time) before the countdown expires and destroys your ship or facility. Even if you manage to nullify it, the ship or facility sustains damage, and as yet, facilities can't be repaired.

Combos:

  • "Subspace Seaweed" + your Science Lab + my Protouniverse: Bet you wish you had left that dilemma on your ship.
  • "Subspace Seaweed" + Cytherians + Protouniverse: Good luck making it to the end of the spaceline.

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