header
headerhomehomehomestrategyrulescardsheader
cards

Card Extra

Abandon Mission from Evan Lorentz (01/1998)

See picture of Abandon Mission.

 

With Ready Room Door, matching commanders are more common than ever before. Are you gonna stand by and let your opponent do that? No! A crew that can't beam off its ship or attempt missions can't do much of anything. It'll buy you time if you've fallen behind in the game. And if they want to battle you to nullify it? That might be just the excuse your Borg need for a massive retaliation. Or for your Federation to declare Wartime Conditions. Speaking of Federation, don't forget you can also really nail someone loading up on the U.S.S. Enterprise-E personnel with this card.

Combos:

  • Abandon Mission + opponent's "mega crew": Make the Q-bypassing horde cool their heels for a bit.
  • Abandon Mission + Theta-Radiation Poisoning: No Medical Kit? I think you're in trouble.
  • The Naked Truth + any Enterprise-E personnel + Abandon Mission + Abandon Mission + Abandon Mission + Abandon Mission... : Worse than Mortal Q. Here, have an Enterprise-E personnel. Bet you wanted to attempt some missions, didn't you?

EventSee prev ce about card typ Event in alphabetical orderSee next ce about card typ Event in alphabetical orderFirst ContactSee prev. card extra from First Contact in alphabetical orderSee next card extra from First Contact in alphabetical order