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Ferengi Disruptor
 
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Ferengi and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
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Ferengi Disruptor Rifle
 
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Ferengi and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
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Ferengi PADD
 
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Ferengi use only. Each of your personnel present is CUNNING +2. (Cumulative.)
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Ferengi Whip
 
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Each of your Ferengi present is STRENGTH +2, and in each battle one of them may stun one adversary they just engaged. (Cumulative.)
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Scepter of the Grand Nagus
 
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Your Nagus present may allow one card to play for free each turn, prevent opponent from nullifying cards here and stun one adversary he just engaged per turn. (Unique.)
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The Ferengi Rules of Acquisition
 
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Once each turn, you may place a card beneath draw deck from hand to draw a card (if your Ferengi is present) or to download a card to hand (if your Nagus is present).
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1st Rule of Acquisition
 
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Seeds or plays on your freighter, transport or facility or ship. Gold-Pressed Latinum you download may come from your discard pile. Once per game, you may download to hand one Gold-Pressed Latinum and/or one Ferengi V.I.P.
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6th Rule of Acquisition
 
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Plays on your Ferengi who has Greed or Treachery; place beneath draw deck another Ferengi present who names (or is named by) this one in lore. Download two Equipment cards or one ship here
OR
draw up to three cards. Discard event.
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33rd Rule of Acquisition
 
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Plays on your Greed personnel at a mission or objective opponent completed. Compliment opponent's score. If they say "thank you", score points. If not, draw up to four cards. Discard event. (Limit two per location.)
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34th Rule of Acquisition
 
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Plays on your arms dealer or Acquisition personnel. Once every turn, if a non-Rogue-Borg battle was just initiated or opponent's ship was just damaged, download two Gold-Pressed Latinum here (three if an arms dealer)
OR
draw two cards.
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35th Rule of Acquisition
 
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Plays on your Acquisition personnel. End of each turn, if no battles were initiated since end of your last turn, download a Gold-Pressed Latinum here
OR
draw a card. 35 th Rule nullifies every 34 th Rule, and vice versa, ignoring Scepter.
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47th Rule of Acquisition
 
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Plays on your Acquisition or Greed personnel. Nullifies all Palor Toff cards. Whenever at same location as any Garak or a personnel who has more icons than this one, may place that personnel atop owner's draw deck; discard event.
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59th Rule of Acquisition
 
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Plays on your Nagus. At any time, advise opponent to attempt a specific mission. If opponent does so voluntarily, opponent must first discard two cards from hand and/or top of draw deck and you may draw up to two; discard event.
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62nd Rule of Acquisition
 
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Plays on your unattempted mission. Nullified if you begin an attempt with < 3 (or > 7) personnel, or if you play (or have played) Scan or Full Planet Scan. If you solve, score points; opponent loses points (discard event).
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75th Rule of Acquisition
 
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Plays on your Acquisition personnel in their native quadrant. If that personnel helps solve a mission in another quadrant, score points
OR
download up to five Gold-Pressed Latinum there; discard event. (Once per mission.)
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211th Rule of Acquisition
 
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Plays on Quark’s Bar or Ferengi Trading Post. Each time opponent wishes to play a card during your turn, opponent must first discard X cards, where X = (your dabo girls and Ferengi waiters present) - (opponent's personnel present).
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Ferengi Financial Data Net
 
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Plays to discard your hand. Draw a card for each unique Greed personnel you have in play. Discard event.
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Oo-mox
 
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Plays on table, "stopping" all male Ferengi in play. Until countdown expires, doubles regular skills of all male Ferengi in play, and they are attributes all +2.
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Recruit Mercenaries
 
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Downloads and/or Treachery personnel with up to 7 total icons to where you have Treachery present. "Pay" them (lose points).
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HQ: Ferengi Credit Exchange
 
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Seeds or plays on Ferenginar, Ferengi Trading Post or Quark’s Bar. Any player who has Acquisition present may, once each turn, discard up to three Gold-Pressed Latinum cards present. For each one discarded, score 2 points (place that Latinum card in point area), draw one card or place any one card from discard pile beneath draw deck. May be nullified by Subspace Interference.
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Tongo
 
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Plays on table. Once each turn, you may declare a move from the list below. Each player simultaneously reveals a bet from hand (a personnel card; yours must be Ferengi). Player with highest total attributes on bet is winner. Acquire. Winner: discard bet, then draw up to two cards. Confront. Winner: report bet. Loser: place bet on draw deck. Evade. Winner: place bet under draw deck. Loser: discard bet.
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Writ of Accountability
 
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Seeds or plays on table. Once per game, downloads an FCA personnel; discard incident.
OR
Seeds or plays on table. Place on your FCA personnel. If opponent has used Subspace Schism, Brain Drain or Horga’hn more than twice
OR
played Static Warp Bubble, Anti-Time Anomaly or Black Hole more than once
OR
used their own dilemma(s) to score more than 15 points or to discard other dilemmas, they lose the game.
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Incoming Message - Ferengi
 
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"Your ship must immediately return to the nearest Ferengi outpost, full speed." Place on one Ferengi ship until outpost reached, then discard.
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Vacuum-Desiccated Remains
 
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Once per turn, place out-of-play any Ferengi just killed by your opponent's card. Draw cards and/or download Gold-Pressed Latinum: up to three total if a V.I.P., two otherwise.
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Establish Trade Route
 
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Seeds or plays on a space mission with a point box that you seeded. You may attempt it using these requirements: Greed + (freighter
OR
transport
OR
ship) + Acquisition x3 + CUNNING > (mission points x2) When you solve mission, you may download Ferengi Trading Post (plus up to two Equipment cards) here; discard objective.
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Ferengi Conference
 
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Seeds or plays on Quark’s Bar. When you have a Nagus here, you may download one copy of the 75th Rule of Acquisition to each of your other Ferengi here who has Acquisition. Discard objective.
OR
Plays on your Nagus at Quark's Bar or aboard a facility. Download to that Nagus one Hupyrian or any number of Ferengi CIVILIANs with up to 11 total icons. Discard objective.
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Forced-Labor Camp
 
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Seeds or plays on Cardassia IV, Ligos VII or your planet that has Geology or Archaeology as a requirement. Your and personnel may attempt mission. On Cardassia IV or Ligos VII, changes your mission requirements to these: SECURITY + Geology + STRENGTH > (mission points x2) After you solve, while you escort a captive on this planet, you may draw one additional card at end of each turn.
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