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Cardassian Disruptor
 
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Cardassian and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
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Cardassian Disruptor Rifle
 
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Cardassian and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
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Cardassian PADD
 
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Cardassian use only. Each of your personnel present is CUNNING +2. (Cumulative.)
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VR Headset
 
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Each VR Headset aboard your ship allows one Vorta, Jem'Hadar, or Cardassian present to enhance WEAPONS and SHIELDS +1 and (if Vorta) to serve as matching commander.
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Awaiting Trial
 
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Punishment. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.
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Battle Drills
 
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Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved.
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Dominion War Efforts
 
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Seeds or plays on table. Your Assign Support Personnel card is not discarded when used to download a or "support personnel." (Immune to Kevin Uxbridge.)
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Espionage: Bajoran on Cardassian
 
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Plays on any Cardassian mission (for free if you have a Resistance personnel there). Your Bajoran personnel may now attempt this mission. Discard after mission completed.
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Espionage: Cardassian on Bajoran
 
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Plays on any Bajoran mission. Your Cardassian personnel may now attempt this mission. Discard after mission completed.
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Espionage: Cardassian on Federation
 
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Plays on any Federation mission. Your Cardassian personnel may now attempt this mission. Discard after mission completed.
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Espionage: Cardassian on Klingon
 
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Plays on any Klingon mission. Your Cardassian personnel may now attempt this mission. Discard after mission completed.
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Espionage: Romulan on Cardassian
 
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Plays on any Cardassian mission. Your Romulan personnel may now attempt this mission. Discard after mission completed.
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Kotra
 
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To play this event, you must command three personnel. Plays in your core. When an opponent discards a personnel from the top of his or her deck during your turn, score 5 points. You may do this only once each turn.
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Labor Camp
 
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Punishment. Plays on your planet mission. At the start of each of your turns, if your personnel is on this planet and you have a captive, score points.
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Political Leverage
 
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Capture. Choose an opponent's personnel aboard a ship at the same mission as your staffed ship. Place that personnel in your brig. That opponent may discard the top four cards of his or her deck to prevent this. Destroy this event.
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Prison Compound
 
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Punishment. To play this event, you must command three personnel. Round the total number of icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event.
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Process Identification
 
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To play this event, you must command three personnel. Examine the top five cards of your deck. Take one of those cards into hand and place the others on the bottom of your deck in any order. Destroy this event.
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Standard Cardassian Procedure
 
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Capture. Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig.
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Taken Prisoner
 
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Assault. Capture. Plays in your core. Order - Destroy this event to begin combat involving your personnel. If you win, randomly select an opponent's personnel involved to place in your brig.
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The Pillage of Bajor
 
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To play this event, you must command three personnel. Examine the top three cards of your deck. Take two of those cards into hand and discard the other. Destroy this event.
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Treaty: Cardassian/Bajoran
 
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Plays on table (for free if you have Bareil Antos, Kai Winn, or Turrel in play). Your Cardassian and Bajoran affiliations recognize this treaty. They can now mix and cooperate.
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Treaty: Cardassian/Dominion
 
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Seeds or plays on table (for free if you have Dukat in play). Your Cardassian and Dominion affiliations recognize this treaty. They can now mix and cooperate.
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Treaty: Federation/Cardassian
 
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Plays on table. Your Federation and Cardassian affiliations recognize this treaty. They can now mix and cooperate. (May be seeded if you have Klaestron outpost in play.)
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Treaty: Romulan/Cardassian
 
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Seeds or plays on table. Your Romulan and Cardassian affiliations recognize this treaty. They can now mix and cooperate.
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Incoming Message - Cardassian
 
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Your ship must immediately return to the nearest Cardassian outpost, full speed. Place on one Cardassian ship until outpost reached, then discard.
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Shared Delicacy
 
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Punishment. To play this interrupt, you must command three Guls and have a captive. Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck.
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For Cardassia!
 
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Plays on your Legate (for free if they have Honor). All your Cardassians present are INTEGRITY and STRENGTH +2. When that Legate helps complete HQ: Secure Homeworld at Cardassia Prime, you may discard objective: download two Cardassians who have Honor
OR
once per game, place Legate and two other Cardassians who have Honor from that Away Team out-of-play to score points.
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Forced-Labor Camp
 
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Seeds or plays on Cardassia IV, Ligos VII or your planet that has Geology or Archaeology as a requirement. Your and personnel may attempt mission. On Cardassia IV or Ligos VII, changes your mission requirements to these: SECURITY + Geology + STRENGTH > (mission points x2) After you solve, while you escort a captive on this planet, you may draw one additional card at end of each turn.
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Plans of the Obsidian Order
 
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Seeds or plays on table. Wherever you have an Obsidian Order personnel in play, your Cardassian espionage cards play at any time (for free) and may not be nullified. Also, once each turn, you may discard one of your Cardassian espionage cards from hand or table, then draw one card. At any time you may discard this objective from table to download one Cardassian espionage card.
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Process Ore
 
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Plays on an Ore Processing Unit. Start of each turn, if you control this Nor at a planet location and you have a matching ENGINEER or SECURITY personnel unopposed here, you may "process ore." Discard one card from hand, place bottom card of discard pile beneath draw deck or out-of-play, then draw up to two cards.
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