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'crosslink': card - card title group, HQ card

 

crosslink

This 'crosslink' shows all 'HQ cards' cards (1x Event ,2x Incident ,3x Objective).

 

HQ: War Room
EventDeep Space Nine

Plays on a homeworld. Your OFFICER, SECURITY, Leadership and Resistance personnel of same affiliation as that homeworld are CUNNING +2 and STRENGTH +2.

HQ: Ferengi Credit Exchange
IncidentRules of Acquisition

Seeds or plays on Ferenginar, Ferengi Trading Post or Quark’s Bar. Any player who has Acquisition present may, once each turn, discard up to three Gold-Pressed Latinum cards present. For each one discarded, score 2 points (place that Latinum card in point area), draw one card or place any one card from discard pile beneath draw deck. May be nullified by Subspace Interference.

HQ: Orbital Weapons Platform
IncidentThe Trouble With Tribbles

Plays on any homeworld. Each time opponent initiates battle here against your ship or facility matching this homeworld's affiliation, just after it is targeted each of your Orbital Weapons Platforms here may "fire upon" an opposing ship present. Each ship fired upon is damaged = Tactic flipTactic flip for each Platform that targets it, and you may exclude that ship from that battle.

HQ: Defensive Measures
ObjectiveDeep Space Nine

Seeds or plays on table. Your Obsidian Order, Tal Shiar, Klingon Intelligence, Section 31 and FCA personnel gain 1 Leadership and may initiate battle against their own affiliation. Also, opponent may not attempt any of your missions with more than one affiliation icon on each end unless opponent attempted to seed a copy of that mission OR opponent is using an appropriate Espionage card.

HQ: Return Orb to Bajor
ObjectiveDeep Space Nine

Plays on your Orb Icon personnel. Where present, that personnel may earn Orb artifacts just encountered and may "reclaim" (steal) any Orb artifacts in play. If that personnel is on Bajor with Orb artifacts present, draw up to three cards for each one, discard objective and score points. (Each artifact may be "returned" only once per game.)

HQ: Secure Homeworld
ObjectiveDeep Space Nine

Seeds or plays on a homeworld. Your Away Teams which include a personnel who matches homeworld's affiliation may attempt the mission using these requirements: Leadership x2 + SECURITY + (Honor OR Treachery) + any one attribute total > point value of mission When you solve mission, capture all opposing personnel on planet who do not match affiliation of homeworld.

HQ cards are referenced by:
Facility Central Command, Facility Chamber of Ministers, Facility Continuing Committee, Facility Office of the President, Facility Office of the Proconsul, Facility Terran Rebellion HQ, Facility The Great Hall, Facility The Great Link, Facility Tower of Commerce

Move to EventMove to IncidentMove to Objective