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1st Rule of Acquisition
 
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Seeds or plays on your freighter, transport or facility or ship. Gold-Pressed Latinum you download may come from your discard pile. Once per game, you may download to hand one Gold-Pressed Latinum and/or one Ferengi V.I.P.
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6th Rule of Acquisition
 
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Plays on your Ferengi who has Greed or Treachery; place beneath draw deck another Ferengi present who names (or is named by) this one in lore. Download two Equipment cards or one ship here
OR
draw up to three cards. Discard event.
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33rd Rule of Acquisition
 
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Plays on your Greed personnel at a mission or objective opponent completed. Compliment opponent's score. If they say "thank you", score points. If not, draw up to four cards. Discard event. (Limit two per location.)
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34th Rule of Acquisition
 
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Plays on your arms dealer or Acquisition personnel. Once every turn, if a non-Rogue-Borg battle was just initiated or opponent's ship was just damaged, download two Gold-Pressed Latinum here (three if an arms dealer)
OR
draw two cards.
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35th Rule of Acquisition
 
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Plays on your Acquisition personnel. End of each turn, if no battles were initiated since end of your last turn, download a Gold-Pressed Latinum here
OR
draw a card. 35 th Rule nullifies every 34 th Rule, and vice versa, ignoring Scepter.
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47th Rule of Acquisition
 
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Plays on your Acquisition or Greed personnel. Nullifies all Palor Toff cards. Whenever at same location as any Garak or a personnel who has more icons than this one, may place that personnel atop owner's draw deck; discard event.
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59th Rule of Acquisition
 
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Plays on your Nagus. At any time, advise opponent to attempt a specific mission. If opponent does so voluntarily, opponent must first discard two cards from hand and/or top of draw deck and you may draw up to two; discard event.
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62nd Rule of Acquisition
 
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Plays on your unattempted mission. Nullified if you begin an attempt with < 3 (or > 7) personnel, or if you play (or have played) Scan or Full Planet Scan. If you solve, score points; opponent loses points (discard event).
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75th Rule of Acquisition
 
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Plays on your Acquisition personnel in their native quadrant. If that personnel helps solve a mission in another quadrant, score points
OR
download up to five Gold-Pressed Latinum there; discard event. (Once per mission.)
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211th Rule of Acquisition
 
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Plays on Quark’s Bar or Ferengi Trading Post. Each time opponent wishes to play a card during your turn, opponent must first discard X cards, where X = (your dabo girls and Ferengi waiters present) - (opponent's personnel present).
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