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'for free' - The Great Hall

for free

 

'for free' - The Great Hall is the target

There are no cards that allows you to play The Great Hall for free.

'for free' - The Great Hall is the reason

Cards you can play for free by using The Great Hall:

1st function: The Great Hall says: 'play one HQ card for free (anywhere at The Great Hall's location at alpha quadrant).

Timing - each turn  Frequency - once per turn 

Other cards (6):

HQ: War Room
EventDeep Space Nine

Plays on a homeworld. Your OFFICER, SECURITY, Leadership and Resistance personnel of same affiliation as that homeworld are CUNNING +2 and STRENGTH +2.

HQ: Ferengi Credit Exchange
IncidentRules of Acquisition

Seeds or plays on Ferenginar, Ferengi Trading Post or Quark’s Bar. Any player who has Acquisition present may, once each turn, discard up to three Gold-Pressed Latinum cards present. For each one discarded, score 2 points (place that Latinum card in point area), draw one card or place any one card from discard pile beneath draw deck. May be nullified by Subspace Interference.

HQ: Orbital Weapons Platform
IncidentThe Trouble With Tribbles

Plays on any homeworld. Each time opponent initiates battle here against your ship or facility matching this homeworld's affiliation, just after it is targeted each of your Orbital Weapons Platforms here may "fire upon" an opposing ship present. Each ship fired upon is damaged = Tactic flipTactic flip for each Platform that targets it, and you may exclude that ship from that battle.

HQ: Defensive Measures
ObjectiveDeep Space Nine

Seeds or plays on table. Your Obsidian Order, Tal Shiar, Klingon Intelligence, Section 31 and FCA personnel gain 1 Leadership and may initiate battle against their own affiliation. Also, opponent may not attempt any of your missions with more than one affiliation icon on each end unless opponent attempted to seed a copy of that mission OR opponent is using an appropriate Espionage card.

HQ: Return Orb to Bajor
ObjectiveDeep Space Nine

Plays on your Orb Icon personnel. Where present, that personnel may earn Orb artifacts just encountered and may "reclaim" (steal) any Orb artifacts in play. If that personnel is on Bajor with Orb artifacts present, draw up to three cards for each one, discard objective and score points. (Each artifact may be "returned" only once per game.)

HQ: Secure Homeworld
ObjectiveDeep Space Nine

Seeds or plays on a homeworld. Your Away Teams which include a personnel who matches homeworld's affiliation may attempt the mission using these requirements: Leadership x2 + SECURITY + (Honor OR Treachery) + any one attribute total > point value of mission When you solve mission, capture all opposing personnel on planet who do not match affiliation of homeworld.

2nd function: The Great Hall says: 'report one Klingon Emperor, Chancellor or personnel with "High Council" in lore for free (inside this headquarter at alpha quadrant).

Timing - each turn  Frequency - once per turn 

Klingon Klingon cards (23):

Azetbur
KlingonThe Motion Picture

Command Alternate Universe Classic Films V.I.P. 8 / 7 / 5 female
skill dot Leadership skill dot Diplomacy skill dot Exobiology
skill dot Treaty: Federation/Klingon.

Brigadier Kerla
KlingonThe Motion Picture

Command Alternate Universe Classic Films SECURITY 7 / 7 / 8 male
skill dot Stellar Cartegraphy skill dot Navigation skill dot Transporter Skill
skill dot Any Classic Films Klingon Chancellor.

Chancellor Gorkon
KlingonThe Motion Picture

Command Alternate Universe Classic Films V.I.P. 9 / 7 / 6 male
skill dot Leadership skill dot Diplomacy x2 skill dot Honor
skill dot Anthropology skill dot Protects your Klingon treaties from nullification.

Chancellor Gowron
KlingonHolodeck Adventures

Command V.I.P. 6 / 8 / 9 male
skill dot Leadership x2 skill dot Anthropology skill dot Law
skill dot HQ: War Roomskill dot Council of Warriors.

D'Ghor
KlingonDeep Space Nine

Staff CIVILIAN 3 / 9 / 7 male
skill dot Treachery skill dot Acquisition skill dot Greed
skill dot Computer Skill

Duras
KlingonPremiere

Command V.I.P. 4 / 6 / 8 male
skill dot Leadership skill dot Computer Skill skill dot Treachery
skill dot Greed

Duras, Son of a Traitor
KlingonSecond Edition

Command No Classification 2 / 6 / 7 male
skill dot Diplomacy skill dot Law skill dot Leadership
skill dot Programming skill dot Treachery x2
When an opponent completes a mission, if this personnel is at that mission, you may kill one of that opponent's personnel at that mission.

General Chang
KlingonThe Motion Picture

Command Alternate Universe Classic Films OFFICER 2 / 8 / 7 male
skill dot Leadership skill dot Treachery skill dot Anthropology
skill dot Law skill dot SECURITY skill dot To Be Or Not To Be.

General Korrd
KlingonThe Motion Picture

Command Alternate Universe Classic Films V.I.P. 6 / 7 / 7 male
skill dot Leadership x2 skill dot Diplomacy skill dot Physics
skill dot Navigation skill dot May work with Sybok, St. John Talbot, and Caithlin Dar.

Gorath
KlingonPremiere

Universal Staff SECURITY 6 / 4 / 7 male
skill dot Honor

Governor Worf
KlingonAlternate Universe

Command Alternate Universe V.I.P. 8 / 7 / 8 male
skill dot SECURITY skill dot Honor x2 skill dot Navigation
skill dot Diplomacy skill dot Leadership

Gowron
KlingonPremiere

Command V.I.P. 8 / 7 / 9 male
skill dot Leadership x2 skill dot Diplomacy skill dot Honor

Gowron, Sole Leader of the Empire
KlingonTenth Anniversary Collection

Command No Classification 6 / 5 / 8 female
skill dot Honor skill dot Law skill dot Leadership x2
skill dot SECURITY
When your Honor Klingon present is about to be stopped or killed by a dilemma, you may discard a Treachery Klingon from hand to prevent that. You may do this only once each turn.

Kahless
KlingonPremiere

Command V.I.P. 10 / 6 / 8 male
skill dot Honor x2

Kell
KlingonPremiere

V.I.P. 2 / 6 / 5 male
skill dot Treachery

K'mpec
KlingonPremiere

Command V.I.P. 7 / 8 / 5 male
skill dot Leadership skill dot Diplomacy

Kor'choth
KlingonThe Motion Picture

Universal Staff Alternate Universe Classic Films SECURITY 8 / 7 / 5 male
skill dot Leadership skill dot Honor skill dot Transporter Skill

K'Tal
KlingonPremiere

V.I.P. 7 / 5 / 5 male
skill dot Diplomacy

Kurn
KlingonPremiere

Command OFFICER 8 / 6 / 8 male
skill dot Honor skill dot Computer Skill skill dot Navigation
skill dot Diplomacy

Margh
KlingonRules of Acquisition

Command SECURITY 6 / 7 / 7 male
skill dot Honor skill dot Geology skill dot MEDICAL
skill dot Transporter Skill

Martok
KlingonThe Dominion

Command OFFICER 8 / 8 / 9 male
skill dot Leadership skill dot Honor skill dot Navigation x2
skill dot D’k Tahgskill dot Your Klingon affiliation ships at same location are each WEAPONS +2.

Morka
KlingonDeep Space Nine

Command OFFICER  / No Classification 7 / 6 / 8 male
skill dot Computer Skill skill dot Klingon Intelligence skill dot Leadership
skill dot Geology skill dot Navigation skill dot Stellar Cartegraphy
skill dot Treachery x2
When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core. Take each Assault and Maneuver card revealed into your hand. Replace the remaining cards in the same order.

Toral
KlingonPremiere

Staff V.I.P. 6 / 5 / 6 male
skill dot Leadership x0 skill dot Youth