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'for free' - The Great Link

for free

 

'for free' - The Great Link is the target

There are no cards that allows you to play The Great Link for free.

'for free' - The Great Link is the reason

Cards you can play for free by using The Great Link:

1st function: The Great Link says: 'play one HQ card for free (anywhere at The Great Link's location at gamma quadrant).

Timing - each turn  Frequency - once per turn 

Other cards (6):

HQ: War Room
EventDeep Space Nine

Plays on a homeworld. Your OFFICER, SECURITY, Leadership and Resistance personnel of same affiliation as that homeworld are CUNNING +2 and STRENGTH +2.

HQ: Ferengi Credit Exchange
IncidentRules of Acquisition

Seeds or plays on Ferenginar, Ferengi Trading Post or Quark’s Bar. Any player who has Acquisition present may, once each turn, discard up to three Gold-Pressed Latinum cards present. For each one discarded, score 2 points (place that Latinum card in point area), draw one card or place any one card from discard pile beneath draw deck. May be nullified by Subspace Interference.

HQ: Orbital Weapons Platform
IncidentThe Trouble With Tribbles

Plays on any homeworld. Each time opponent initiates battle here against your ship or facility matching this homeworld's affiliation, just after it is targeted each of your Orbital Weapons Platforms here may "fire upon" an opposing ship present. Each ship fired upon is damaged = Tactic flipTactic flip for each Platform that targets it, and you may exclude that ship from that battle.

HQ: Defensive Measures
ObjectiveDeep Space Nine

Seeds or plays on table. Your Obsidian Order, Tal Shiar, Klingon Intelligence, Section 31 and FCA personnel gain 1 Leadership and may initiate battle against their own affiliation. Also, opponent may not attempt any of your missions with more than one affiliation icon on each end unless opponent attempted to seed a copy of that mission OR opponent is using an appropriate Espionage card.

HQ: Return Orb to Bajor
ObjectiveDeep Space Nine

Plays on your Orb Icon personnel. Where present, that personnel may earn Orb artifacts just encountered and may "reclaim" (steal) any Orb artifacts in play. If that personnel is on Bajor with Orb artifacts present, draw up to three cards for each one, discard objective and score points. (Each artifact may be "returned" only once per game.)

HQ: Secure Homeworld
ObjectiveDeep Space Nine

Seeds or plays on a homeworld. Your Away Teams which include a personnel who matches homeworld's affiliation may attempt the mission using these requirements: Leadership x2 + SECURITY + (Honor OR Treachery) + any one attribute total > point value of mission When you solve mission, capture all opposing personnel on planet who do not match affiliation of homeworld.

2nd function: The Great Link says: 'report one Founder for free (inside this headquarter at gamma quadrant).

Timing - each turn  Frequency - once per turn 

Dominion Dominion cards (11):

Bashir Founder
DominionSecond Anthology

Staff MEDICAL 4 / 11 / 5 male Infiltration Federation Gamma Quadrant 
skill dot MEDICAL skill dot Exobiology skill dot Biology
skill dot Treachery skill dot Supernova (Tox Uthat not required; opponent must have total usable WEAPONS > 36 at this location).

Founder
DominionThe Dominion

Universal Command V.I.P. 5 / 8 / 7 female Gamma Quadrant 
skill dot SCIENCE skill dot Exobiology skill dot May morph (exchange with your Founder in hand).

Founder Leader
DominionThe Dominion

Command V.I.P. 3 / 9 / 8 female Gamma Quadrant 
skill dot Treachery x2 skill dot Leadership skill dot Exobiology
skill dot SCIENCE skill dot Law skill dot Shape-Shift.

Founder Leader, Beguiling Teacher
DominionCall To Arms

No Classification 3 / 7 / 5 female Gamma Quadrant  Terok-Nor related card 
skill dot Anthropology skill dot Exobiology skill dot Leadership x2
skill dot SCIENCE skill dot Treachery
When you play this personnel, each of your other Terok-Nor related card personnel is Cunning +1 until the end of this turn.

Kira Founder
DominionThe Dominion

Command OFFICER 4 / 7 / 8 female Infiltration Bajoran Gamma Quadrant 
skill dot Leadership skill dot Resistance skill dot SECURITY
skill dot Navigation skill dot Computer Skill skill dot Treachery

Krajensky Founder
DominionRules of Acquisition

Command V.I.P. 4 / 8 / 5 male Infiltration Federation Gamma Quadrant 
skill dot Diplomacy skill dot Law skill dot Leadership
skill dot ENGINEER skill dot Treachery skill dot Issue Secret Orders.

Leyton Founder
DominionThe Dominion

Command V.I.P. 4 / 8 / 8 male Infiltration Federation Gamma Quadrant 
skill dot Leadership skill dot SECURITY skill dot Treachery
skill dot May report on Earth skill dot Flight of the Intruder.

Lovok Founder
DominionThe Dominion

Command OFFICER 4 / 9 / 6 male Infiltration Romulan Gamma Quadrant 
skill dot Tal Shiar skill dot Computer Skill skill dot Navigation
skill dot SCIENCE skill dot Transporter Skill skill dot Treachery

Martok Founder
DominionThe Dominion

Command OFFICER 4 / 8 / 9 male Infiltration Klingon Gamma Quadrant 
skill dot Leadership skill dot Navigation skill dot Treachery
skill dot Treacherous Advice OR Dial Martok for Murder.

O'Brien Founder
DominionThe Dominion

Command ENGINEER 4 / 7 / 8 male Infiltration Federation Gamma Quadrant 
skill dot ENGINEER skill dot Transporter Skill skill dot Physics
skill dot Computer Skill skill dot Treachery skill dot Homefront.

Odo Founder
DominionBlaze of Glory

Command SECURITY 4 / 7 / 10 male Infiltration Bajoran Gamma Quadrant 
skill dot SECURITY skill dot Computer Skill skill dot Law
skill dot Treachery skill dot Not exposed by Blood Screening or if he morphs.