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Rule notes
Official Runlings:
This artifact "reverses" the effect of one of a number of
cards. The following entries are the official
definitions of "reverse" for the cards affected
by Persistence of Memory:
- Horga’hn - Artifact allows opponent to take
double turns from now on. (Not cumulative.)
- Thought Maker - Look at your draw deck for
ten seconds and rearrange as desired.
- Mona Lisa - If destroyed, the opponent of the
player directly causing the destruction (if any)
loses points. (Not duplicatable.)
- Static Warp Bubble - You must discard one
card before ending each turn. (Not
cumulative.)
- Kivas Fajo - Collector - Opponent chooses
any player to immediately draw three new
cards from the top of their draw deck. Discard
event after use.
- The Traveler: Transcendence - That player's
opponent must draw one extra card at the end
of each turn. Also, while in play, nullifies Static
Warp Bubble. (Not cumulative.)
- Devidian Door - Allows you to send a card "to
the future." Whether or not you currently have
a Devidian Door in your hand, at any time say
"Devidian Door" and take (from anywhere in
play) one of your Personnel or Equipment
cards to your hand. However, any time during
your next turn, you must show opponent a
Devidian Door from your hand and place it
out-of-play, or you lose the game. (Note that
you play Persistence of Memory on the
"Devidian Door" announcement, not when the
Doorway card is shown.)
- Black Hole - Remains a location with span of
1. Every four full turns, inserts one new
Space location from outside the game
(regardless of out-of-play restrictions).
Alternates, first inserting one on your left, then
on your right, and so on. (Not duplicatable.)
- Supernova - Remove from mission (discard
event). Everything previously destroyed there
remains destroyed except Mission card (which
is restored and may be attempted unless
already solved).
- Anti-Time Anomaly - Regenerates literally ALL
personnel from discard piles (both players'
cards) at the end of your third full turn, unless
anti-time anomaly destroyed first. Players take
turns placing their personnel anywhere
personnel can normally exist in play
(regardless of uniqueness and reporting
restrictions).
Taken from: Rulebook Glossary (08/2002)
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