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Mission Fatigue Uncommon card from The Dominion (1998) When under extreme stress, even highly trained veterans can experience lapses in judgment. Miles O’Brien (BoG) and Worf fought each other while they were besieged by Jem'Hadar in 2373. |
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Space / Planet Dilemma Unless Empathy and Leadership present, place atop mission. Each subsequent dilemma or Q-Flash seeded here first "stops" one non-Borg personnel present (random selection).
Special-icons: Countdown |
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Strategy notes Strategy article Card Extra from Kathy McCracken (01/1999) |
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Rule notes Major Rakal's Dilemma Facts If AT/crew meets conditions (Empathy and Leadership), discard dilemma and continue to next. If not, AT/ship and crew are "stopped"; place dilemma on mission. While dilemma on mission, each dilemma or Q-Flash encountered there first stops one randomly selected AT/crew member before having its normal effect. (Select personnel to be "stopped" after dilemma is encountered. If no personnel remaining, replace dilemma under mission to be encountered again.) Discard dilemma when countdown expires at end of 3rd turn of player who seeded it. (Initial conditions "stop" Borg if not overcome, but does not affect them subsequently.) Official Runlings: While this dilemma is in play atop the mission, treat each subsequent dilemma or Q-Flash encountered as if it had the following text before its actual text: " ?Stops' one personnel (random selection); cannot get past unless any other personnel remain." (A Q-Flash will "stop" only one personnel, not one for each Q-icon card encountered.) In other words, the randomly selected personnel is not "stopped" until the dilemma is revealed and encountered, but you must have at least one personnel left to face the actual dilemma text. Personnel are "stopped" normally (until start of next turn), not for the duration of the countdown. The subsequent dilemma is responsible for "stopping" the personnel, not the Mission Fatigue dilemma. See actions - step 1: initiation, combo dilemma. Taken from: Rulebook Glossary (08/2002) |
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