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Card Extra

Mission Fatigue from Kathy McCracken (01/1999)

See picture of Mission Fatigue.

 

This dilemma will really leave your opponent in a quandary. If he doesn't pass it, his Away Team is "stopped," and he has a choice of either avoiding the mission for three turns while the countdown expires, or reattempting with the knowledge that one random personnel will be extracted from his Away Team each time he hits a dilemma. Even if he scans the mission, there's no way to plan for the skills that will be lost. Even if he has the skills to pass each subsequent dilemma, it still "stops" someone and makes it unlikely he'll have the skills left to solve the mission that turn.

Combos:

  • Mission Fatigue + Risky Business: He'll always have at least one one-person crew or Away Team - the one that was just "stopped" when he encountered Risky Business.
  • Mission Fatigue + Punishment Box + Seismic Quake: The Punishment Box will take out two personnel (one "stopped" by Mission Fatigue, one OFFICER in the box); Seismic Quake will "stop" two more (or "stop" one and kill one). If by then you've lost any Geology you had, the dilemma goes back under the mission. Each subsequent attempt while Mission Fatigue is counting down will "stop" and/or kill three personnel. Maybe you should try a different mission...

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