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Seize Wesley

Seize Wesley

Rare card from Alternate Universe (1995)

Influenced by the Ktarian Game, the crew of the U.S.S. Enterprise chased and captured the last unaffected human crew member... Wesley Crusher.

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Plays on opponent's ship under influence of Ktarian Game dilemma. All remaining personnel are diabled. If Wesley Crusher aboard, he is made your captive.

 
   

Strategy notes

'crosslinks' - Seize Wesley

See Capturing-related cards in strategy area.

'downloading' - Seize Wesley is the target

Seize Wesley could be downloaded by the following card:

Evek, Attaché to the Demilitarized Zone

Timing - each turn  Frequency - no restriction 

(Reason: Evek, Attaché to the Demilitarized Zone has the skill: When you play this personnel, you may discard a card from hand to download a Capture card.
Location: to hand.)

Strategy article

Mot's 'Useless' Card Review from Evan Lorentz

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Rule notes

Official Runlings:

This interrupt may not be played as a response to your opponent encountering the Ktarian Game dilemma. The ship must be "under the influence" of the dilemma, which occurs only if the remaining crew (after one is disabled) does not have CUNNING > 30 or an android to cure the dilemma.

Taken from: Rulebook Glossary (08/2002)

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