header
headerhomehomehomestrategyrulescardsheader
cards

Stop First Contact

Stop First Contact

Rare card from First Contact (1997)

ObjectiveSee prev Objective in alphabetical orderSee next Objective in alphabetical orderFirst ContactSee prev. card from First Contact (order by card typ, alphabetical)See next card from First Contact (order by card typ, alphabetical)strategy notesrule notes

Suspends your Assimilate Homeworld targeting Earth, if scouting complete. Target Montana Missile Complex (download as necessary). If you have a staffed ship orbiting that location, you may probe:
Borg Defense: Phoenix destroyed here. Timeline disrupted in 2063. Discard objective. Suspended objective completed. May download one Objective card.

Special-icons: Countdown [{3}] Borg-use-only [BO]

 
   

Strategy notes

'crosslinks' - Stop First Contact

See Affiliation Borg Borg related cards, Affiliation Borg Borg use only objectives in strategy area.

'downloading' - Stop First Contact is the target

Stop First Contact could be downloaded by the following cards:

Cranial Transceiver Implant

Timing - each turn  Frequency - once per turn 

(Reason: download any Borg-use-only objective if 'on' a Borg Communication Borg.
Location: into play.)

A Change of Plans

Timing - every turn  Frequency - no restriction 

(Reason: download one Objective card.
Location: into play.)

Montana Missile Complex

Timing - every turn  Frequency - once per game 

(Reason: borg player may download Stop First Contact.
Location: into play.)

top

   

Rule notes

Official Runlings:

This objective (or Build Interplexing Beacon) disrupts the timeline with the following effects:
"Timeline disrupted in 2063" - If the Borg change history by completing a Stop First Contact or Build Interplexing Beacon objective, the timeline is disrupted and Federation history ceases to exist. Cards which cease to exist include

  • humans, including Borg whose biological distinctiveness indicates that they were originally "human species" (but not "humanoids"), and
  • Affiliation Federation-affiliation cards (including multi-affiliation cards, regardless of current mode), such as personnel, ships, and facilities.

However, things from other universes and in other times are not affected by this timeline disruption; thus, the following cards are protected:

  • Cards which are at a time location or which are time traveling into the future (e.g., Temporal Rift or Time Travel Pod).
  • Cards with an Alternate Universe icon or a Mirror Quadrant icon.

If a non-human personnel's Affiliation Federation affiliation is "lost" (e.g., to Memory Wipe or Frame of Mind) and the personnel "becomes Non-Aligned," they are also protected from timeline disruption. See "loses affiliation."

Except for cards which are protected, all humans and Affiliation Federation cards in play (in any quadrant) and in both players' hands, draw decks, side decks, discard piles, etc., must be placed out-of-play. (Reshuffle where appropriate.) If any cards which do not cease to exist are aboard (or played on) a ship or facility which ceases to exist, those cards return to owner's hand.

Taken from: Rulebook Glossary (08/2002)

top

   
map