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Card Extra

Tower of Commerce from Todd Soper (12/20/1999)

See picture of Tower of Commerce.

 

Here follows a complete list of all cards that may report or play to the location of this Headquarters for free, as of Rules of Acquisition:
Aluura, Birta, Brunt, Frool, Gaila, Gral, Grand Nagus Gint, Grand Nagus Zek, Ishka, Jake and Nog, Krax, Leck, Leeta, Maihar’du, Mardah, Nava, Nilva, Par Lenor, Pel, Quark, Quark Son of Keldar, HQ: Ferengi Credit Exchange, HQ: Return Orb to Bajor, HQ: Secure Homeworld and HQ: War Room.

Wow, that's a long laundry list! With a conglomerate possible total of 5 SECURITY, 2 SCIENCE, 1 MEDICAL, 2 ENGINEER, 3 Biology, 1 Geology, 7 Diplomacy, 2 Exobiology, 3 Navigation, 4 Leadership and 5 Computer Skill, this group is ripe for quick mission solving. All that they need are a few extra Ferengi with vital dilemma-passing skills and classifications sprinkled in to round them out. In addition to a myriad of other special skills, all of the Special Downloads that this group has available to them are: Dabo OR Kukalaka, Hail (to any ship "flying by" your ship or facility), Writ of Accountability, Hidden Fighter, Protection Racket, Bribery, Any [Rule] card, HQ: Ferengi Credit Exchange, Bodyguards OR Security Sacrifice, Scepter of the Grand Nagus and Small Cloaking Device.

With all of that SECURITY and Leadership running amuck, HQ: War Room will enhance their attributes nicely. And using Bribery and some Latinum (also exchangeable for points at HQ: Ferengi Credit Exchange, and reportable for free to Ishka), you can afford to be choosy about which missions you feel best fit your most redundant skill sets.

Combos:

FacilitySee prev ce about card typ Facility in alphabetical orderSee next ce about card typ Facility in alphabetical orderRules of AcquisitionSee prev. card extra from Rules of Acquisition in alphabetical orderSee next card extra from Rules of Acquisition in alphabetical order