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Card Extra

Crisis from Evan Lorentz (01/1999)

See picture of Crisis.

 

Crisis is a wall dilemma with some unusual new features. It's the first wall dilemma designed to slow down "super" Away Teams; if your opponent beams down their entire crew to attempt the mission, it won't matter how many people are there if an OFFICER-classification personnel didn't stay behind on the ship. That assumes they even have a ship there... Crisis also blocks Teams beaming down from outposts to solve missions.

Against the Borg, Crisis is a rather effective wall. Without a Leadership personnel sharing skills in the hive, two personnel will be required on the planet surface to continue (a one-turn delay). It also requires 2 Defense icon Borg on the ship in orbit (since the Borg have no classifications). Only the most well-rounded Cubes will have the skills to continue without Adapt: Negate Obstruction.

Combos:

  • Crisis + Alien Parasites: Guarantees there will be a ship there for you to take command of. You might want to slip an extra dilemma or two in between to filter or kill some high INTEGRITY personnel before the Parasites.
  • Punishment Box + Crisis + No Loose Ends: With one OFFICER trapped in the Box and another stuck on the ship, will your opponent have what it takes to escape No Loose Ends?

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