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Card Extra Crisis from Evan Lorentz (01/1999) |
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Crisis is a wall dilemma with some unusual new features. It's the first wall dilemma designed to slow down "super" Away Teams; if your opponent beams down their entire crew to attempt the mission, it won't matter how many people are there if an OFFICER-classification personnel didn't stay behind on the ship. That assumes they even have a ship there... Crisis also blocks Teams beaming down from outposts to solve missions. Against the Borg, Crisis is a rather effective wall. Without a Leadership personnel sharing skills in the hive, two personnel will be required on the planet surface to continue (a one-turn delay). It also requires 2 Defense icon Borg on the ship in orbit (since the Borg have no classifications). Only the most well-rounded Cubes will have the skills to continue without Adapt: Negate Obstruction. Combos:
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