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Card Extra

Falcon from Michel M. Albert (12/19/2001)

See picture of Falcon.

 

Agent: Code name Falcon. Hired assassin. Privileged henchman.

Mission profile: Falcon's only standard skill is Treachery, a skill found on a good number of "evil" missions. His only 2 [skill] icons furthermore make him a very cheap download for Recruit Mercenaries (you'll make those points back up in no time). Since he also has the SECURITY classification (let's not forget that), he can download nastiness to captives in your Brig. The Emperor’s New Cloak, War Council, Subspace Transporter... If he can only have one standard skill, Treachery isn't a bad one to have.

Special Talents: Falcon helps your holograms score some points in personnel battle. You'll need to Disengage those Safety Protocols to allow the assassin to mortally wound a personnel present (hand weapons would also be indicated). Then you can send Falcon to the bonus point area where he'll get his reward, 15 points in unmarked bills. Keep him around until the end of the game if you need him, but by all means, use his special skill as a finishing move.

Aliases: Mr. Falcon is a version of the popular Miles O’Brien (BoG) persona, and the two could be switched when using a Federation deck. The two primary Miles O'Briens (from Fajo and Blaze of Glory) are loaded with skills and special downloads, as is the more conservative Ensign O’Brien from TwT. The finishing move spoken of earlier can be kept for an end-of-game switch from nice guy to bad. In any case, Falcon does count as "any Miles" so has the extra talent of nullifying "Pup".

Combos:

  • Falcon + Duchamps: Two holograms that give added dimension to personnel battle strategies, photonic style.
  • Falcon + Holoprogram: Dr. Noah's Mountain Retreat + any Miles: That assassination not working out as planned? Discard Falcon and set about solving missions before it's too late.
  • Falcon + Mobile Holo-emitter + Subspace Transporter: Carry out a hit on your opponent's vessel manned by a single personnel. Nabs you 15 points and leaves the ship empty for en eventual Ship Seizure.

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