|
|
|
|
|
|
||
|
Card Extra Secret Agent Julian Bashir from Michel M. Albert (12/15/2001) |
||
|
Agent: Code name Secret Agent Julian Bashir. Master spy posing as millionaire playboy. Mission profile: Agent Bashir divides his time between two useful classifications, and two very different, but equally useful skills. As an OFFICER, his STRENGTH will help pass Maglock, and his CUNNING makes his ship immune to an opposing mastermind's "Crimson Forcefield". As a MEDICAL, he can help pass more than two dozen dilemmas, and solve close to that number of missions. Geology and Biology see a little more use with planet missions, but since he's not an actual hologram, beaming down won't be a problem for him. Especially appropriate are Agricultural Assessment and Fever Emergency. Special Talents: Mr. Bashir increases his mission solving abilities by forbidding the capture of your personnel where present. Not only does this protect your crews and Away Teams from capture-related dilemmas like Cardassian Trap and Alice, but it'll also put a snag into opposing assault teams' capture strategies. The Dominion won't be able to impersonate anyone they want, the Cardassians and Romulans will waste card slots on Torture and Brainwash, the Hirogen will only be able to put your agents' heads on the wall once they're dead, and Dr. Noah will be positively stymied. Secret Agent Julian Bashir also carries an interesting piece of equipment: a bottle of fine '45 Dom Perignon. He can choose to wield it in battle to stun the personnel he has been paired against, or else use it to christen a universal ship and turn it into a unique one. Park him next to a Spacedoor to effectively download your favorite unique vessel in record time. Aliases: Secret Agent Julian Bashir is a version of the Julian Bashir persona, which includes the OS personnel, Lt. Bashir. While he is Non-Aligned, the others are Federation and switching between them all will require you to play that affiliation. Of course, when on his own, he is not held by the Feds' attack restrictions. Switching between versions will usually be reserved for situations that require a lot of MEDICAL, since the core version has 3 instances of that skill. Combos:
|
||