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Card Extra

Orb of Time from Allen Gould (08/03/2000)

See picture of Orb of Time.

 

Used to be time travel was hard, arduous, and dangerous. The original Enterprise had to slingshot around a sun just to go rescue a few whales. Nowadays, there's so many people popping back and forth in time that Starfleet had to open a whole department just to deal with it. Seems like everyone and their Targ has a gizmo, gadget, or ancient relic to pop back and forth through the timeline.

And now, you do too. The Orb of Time is the answer to all those decks that need to move back and forth through time, without sacrificing multiple draw deck slots to Wormholes or Temporal Vortex.

With this one Orb artifact (and an [Orb] personnel to run it), you can bounce through time each turn. Borg players (who can use Orb Experience to give some counterparts the needed Orb icon) can now scoot back and forth to the Montana Missile Complex to get rid of those pesky humans. And decks planning on a lot of trips to Sherman’s Peak will be glad to have an easy way to return to Deep Space Station K-7 to pick up new personnel.

Combos:

  • Orb of Time + a time location + locations in the Alpha and Gamma Quadrants: Stuck in the Gamma Quadrant with no Wormholes? Use the Orb of Time to two-step back to the Alpha Quadrant, by time travelling to the time location one turn, and travelling to the other quadrant on the next. (Also handy for dodging Borg Ship dilemmas and Q-Nets.)
  • Orb of Time + HQ: Return Orb to Bajor: C'mon - did you expect me not to mention this? Just remember to watch out for Barry Waddle.

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