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Mot's Advice on the Borg #15: Mot's Tournament Winning Borg Deck (02/17/1998) |
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This is a Swarm Deck (as I described in Review #14). I'd give you something a little more in line with the advice I've given throughout these articles, but this is the deck (no changes) that won me my first tournament using the Borg (accept no substitutes). I hope it will serve as a blueprint to help illustrate some of the things I've been talking about, and lead you to your own successful Borg designs. SEED DECK (30) MISSIONS (6)
DILEMMAS (21)
Radioactive Garbage Scow
Scout Encounter
Dead End
Shaka, When The Walls Fell
Primitive Culture
OTHER SEEDS (3)
DRAW DECK (49) PERSONNEL (15)
SHIPS (10)
OBJECTIVES (5)
DOORWAYS
INTERRUPTS (6)
EVENTS (3)
Q'S TENT (13)
This entire deck is expendable. When playing, you should throw away your Borg in scouting attempts with reckless abandon. There are only a couple of types of Borg in the deck, so you should always have what you need. There is no outpost, since it uses only Scout Vessels, and they may report with crew directly to the Alpha Quadrant. To start the game, you should have a Borg Scout Vessel with a Quantum Drone (Six of Eleven) in hand. Report them to the end of the spaceline (downloading a Transwarp Network Gateway from your deck) and immediately reveal Establish Gateway. Target your opponent's mission closest to that end of the spaceline, where you have seeded the Scout Encounter/Radioactive Garbage Scow combo. The Scout Encounter can be passed with no difficulty (maybe a hiccup or two if your opponent is playing Borg or Romulan), and the Scow is meaningless to the Borg. You'll be off and probing by turn two. Even if your opponent wants to complete the mission later, they'll still have to tow the Scow. Probing should be a snap. Out of the 49 cards in the draw deck, only 8 do not have the blue Communications icon or green Navigation icon. It's built in probe rigging - no extra manipulation required. Consequently, you should stick with the Establish Gateway objectives exclusively. The Assimilate Planets are in there in case a Q’s Planet forces you to drive to 140 points, but otherwise don't go for them unless it's a truly unique situation. Trying to probe for the blue icon alone (there are no red Defense icons in the draw deck) will take much longer. There are tons of ships and Borg to spare, so accept that when you turn to your own missions (and your opponent's dilemmas), you will lose cards. It doesn't matter. Use Adapts to get around everything that doesn't kill you (the Countermeasure Drone can download them). Just report relentlessly, clear out missions quickly, probe, and repeat. Move as quickly as you can, before your opponent can build up a fleet to spread out across the spaceline. The remaining combos are designed to place a "wall" dilemma in front of a killer or set of killers, forcing your opponent to commit a fair number of people to a mission attempt, then letting you kill them all. Pay attention to what your opponent is reporting as the game progresses. This deck uses Yuta quite a bit and you'll want to be able to pick the right number at the right time. Each Yuta has a Shot in the Back or a Strict Dress Code in front of it. Since both dilemmas can cause a death by opponent's choice (and neither stops the crew or Away Team), you should be able to double check your math by going through your opponent's Team and looking for the right people to kill. For example, they hit Shot in the Back, find they have no android, so hand their Team over. You look through and find they have say only 2 SCIENCE present. Kill one now, noting the Yuta number for the other. Call that number next, and then the Barclay's will take care of them all. The other combos work very much the same way. The dilemmas are set up to cover four space locations and two planets (which I find to be the most common mix right now). Occasionally, the sets will have to be broken up to cover some other mix. A few words about some of the other cards in the deck and Tent:
That basically brings this series to a close. I've shared everything I've learned about the Borg so far. Of course, they've only been around for a very, very short time, so there's still a great deal to learn and discover. Hopefully, these articles have given you a jumping off point for your own Borg decks so that someday soon, you can share with me the great tactics you've discovered for the game's newest affiliation. |
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