|
|
|
|
|
|
||
|
Glossary - N |
|
|
|
A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z - top |
||
|
Naomi Wildman |
||
|
native quadrant |
||
|
native to this timeline |
||
|
Navigate Plasma Storms |
||
|
nearest planet, etc. |
||
|
Near-Warp Transport |
||
|
nebula |
||
|
Nebula If you play Scan to initiate a ship battle at this mission location, you do not also get to scan a mission's seed cards. Dilemmas may be seeded under this mission. If you have an undocked, uncloaked, unphased ship at the location with any crew aboard (not disabled, in stasis, or under house arrest) when your opponent scores points, that ship and crew must face the next dilemma under the mission. If you have more than one ship at the location, you choose which ship will face the dilemma. Docked ships, empty ships, and ships moving past the mission (even if points are scored while play is suspended) are not affected. This is not a mission attempt, does not require "unstopped" personnel, full staffing, or a personnel matching the ship's affiliation, and does not allow acquisition of artifacts seeded under the mission. See movement. |
||
|
nemesis icon If two or more personnel or ships with opposing nemesis icons are present with each other at the end of a player's turn, that player must choose one of them to be immediately killed (personnel) or destroyed (ships), regardless of ownership. (If a nemesis ship is cloaked or phased, it is not affected by - and cannot affect - an external nemesis.) This is not a battle. For example, if your Pralor Unit 3947 is on a planet with your opponent's Cravic Unit 122 at the end of your turn, you must choose one of them to be discarded. If you have left your Pralor Unit 3947 aboard your Cravic Warship at the end of your turn, you must choose one to be discarded. (If you choose to destroy the ship, all personnel aboard - including Pralor Unit 3947 - will be killed.) |
||
|
Neutral |
||
|
Neutral Outpost See repair. |
||
|
Nexus, The |
||
|
Nightmare |
||
|
NO |
||
|
Non-Aligned All Non-Aligned personnel of Cardassian or Ferengi species remain Non-Aligned by affiliation. |
||
|
non-Federation, non |
||
|
Nor |
||
|
Nor, control of |
||
|
normal card play |
||
|
normal speed |
||
|
not duplicatable |
||
|
not repeatable |
||
|
No Way Out If you use this incident to place a dual-personnel card in your point area, you score points only for the INTEGRITY of each individual on the card who has Honor x2. For example, if Sons of Mogh are killed in battle, you score points only for Worf (Prem). See in play. |
||
|
nullify The effect of a card can be nullified without the card itself being nullified. For example, Hugh nullifies the attack of a Borg Ship dilemma, not the dilemma itself. "May be nullified by..." - A card containing this phrase may be nullified by the card listed, as well as any other applicable nullifying cards. For example, Frigid is a Q-icon event which "may be nullified by Fire Sculptor." It may also be nullified by Kevin Uxbridge or by Q-Flash. "May be nullified only by..." - A card containing this phrase cannot be nullified by any cards other than the one listed. For example, interrupts may normally be nullified by Amanda Rogers. However, the Q-icon interrupt, Gift of the Tormentor, "may be nullified only by Countermanda," so it is immune to Amanda Rogers (and Q-Flash). "May not be nullified." - A card containing this phrase may not be nullified by any card (unless another card specifically states that it nullifies that card by name). For example, Hide and Seek, when used as a Q-icon event, "may not be nullified." It cannot be nullified by Kevin Uxbridge, Mercy Kill, Q-Flash, or any other card that may normally nullify events or Q-icon cards. |
||
|
A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z - top |
||