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Glossary - V

Glossary

 

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Valeris
See infiltration icon, skills.

 

Vantika's Neural Pathways
A mission specialist affected by this dilemma remains a mission specialist, with a skill of Treachery x2. See Assign Mission Specialists.

 

variable attributes
Some personnel have an X in one of their attribute boxes, with a corresponding special skill such as "X=2 or 7." Each time you need to know the value of a variable attribute (even when the card is in hand, such as for a Royale Casino dilemma), the owner of the card may choose one of the listed values at that time. Whenever the special skill is unusable (for example, because of Brain Drain or Hate Crime), the attribute is an undefined attribute, treated as zero.

 

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verification
When a card or rule requires you to perform some action which you are unable to complete, your opponent must be allowed to verify that you are unable to do so. For example, if you cannot play a card when required to by a card such as Visit Cochrane Memorial or Energy Vortex, your opponent may look at your hand to verify that you are unable to do so. See showing your cards.

 

version
A "version" of a personnel refers to any true version of that specific persona. For example, Elim Garak, Elim, Mr. Garak, and Plain, Simple Garak are all versions of the Elim Garak persona. Thus, Plain, Simple Garak may be replaced at any time by Elim Garak, Elim or Mr. Garak. Garak and Security Chief Garak are not true versions of the Elim Garak persona, and may not replace Plain, Simple Garak.

 

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Vic Fontaine
This personnel's downloading skill does not supply a destination for the downloaded card, so it must be played or reported where it could normally be played or reported. His skill may be used once per game per dilemma title (e.g., if he has downloaded a card when your personnel are "stopped" by Sarjenka, he cannot download again when they are "stopped" by another copy of Sarjenka at another mission). He cannot download an artifact. See Mission Fatigue.

 

victory conditions
See winning the game.

 

Victory Is Life
See helps.

 

Vidiian
An affiliation and a species. See affiliation and species.

 

Vidiian Boarding Claw
If your Vidiian Cruiser that allowed you to play this incident leaves your control (e.g., commandeered or assimilated) or leaves play, discard the Vidiian Boarding Claw.

 

Vidiian Harvester
See immune.

 

Vidiian Sodality, The
See The Vidiian Sodality.

 

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Vorgon Raiders
See in play, stealing.

 

Voyager stand-alone formats
When playing Voyager stand-alone Warp Speed and full game formats, you may use any cards with a Star Trek: Voyager logo (including those found in First Anthology, the Official Tournament Sealed Deck, Blaze of Glory, Mirror, Mirror, Holodeck Adventures, and The Motion Pictures) as well as any missions with a Delta Quadrant icon.

 

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VR Headset
This Equipment card aboard your Affiliation Dominion ship does not allow you to download a Vorta as its matching commander using Ready Room Door. The Vorta is not the matching commander until he is present with the VR Headset.

 

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Vulcan Mindmeld
Revised text:
Plays at any location. Each of your Mindmeld personnel there may select another of your personnel present and add that personnel's skills to their own until end of turn.

This interrupt adds only regular (not special) skills. (See skills - modifying.) Your Mindmeld personnel may meld with any personnel, including androids and holograms. The personnel need not remain together after the meld to use their added skills.

Mindmeld may not be "chained." If Sarek melds with Riva, and Spock melds with Sarek, Spock gains only Sarek's Diplomacy x3 and Mindmeld; he does not also gain Riva's Diplomacy x2.

 

Vulcan Nerve Pinch
Revised text:
Plays at start of personnel battle. Your Vulcans and Soong-Type Androids may each place one opposing personnel or Rogue Borg (random selection) in stasis until end of your next turn.

 

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