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Glossary - V
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A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z - top
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va - ve - vi - vo - vr - vu
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va
Valeris See infiltration icon, skills.
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Vantika's Neural Pathways A mission specialist affected by this dilemma remains a
mission specialist, with a skill of Treachery x2.
See Assign Mission Specialists.
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variable attributes Some personnel have an
X in one of their attribute boxes, with a
corresponding special skill such as "X=2 or 7."
Each time you need to know the value of a
variable attribute (even when the card is in
hand, such as for a Royale Casino dilemma),
the owner of the card may choose one of the
listed values at that time. Whenever the
special skill is unusable (for example, because
of Brain Drain or Hate Crime), the attribute is
an undefined attribute, treated as zero.
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ve
verification When a card or rule requires you
to perform some action which you are unable
to complete, your opponent must be allowed
to verify that you are unable to do so. For
example, if you cannot play a card when
required to by a card such as Visit Cochrane
Memorial or Energy Vortex, your opponent may
look at your hand to verify that you are unable
to do so. See showing your cards.
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version A "version" of a personnel refers to
any true version of that specific persona. For
example, Elim Garak, Elim, Mr. Garak, and
Plain, Simple Garak are all versions of the Elim
Garak persona. Thus, Plain, Simple Garak may
be replaced at any time by Elim Garak, Elim or
Mr. Garak. Garak and Security Chief Garak
are not true versions of the Elim Garak
persona, and may not replace Plain, Simple
Garak.
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vi
Vic Fontaine This personnel's downloading
skill does not supply a destination for the
downloaded card, so it must be played or
reported where it could normally be played or
reported. His skill may be used once per game
per dilemma title (e.g., if he has downloaded a
card when your personnel are "stopped" by
Sarjenka, he cannot download again when
they are "stopped" by another copy of
Sarjenka at another mission). He cannot
download an artifact. See Mission Fatigue.
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victory conditions See winning the game.
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Victory Is Life See helps.
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Vidiian An affiliation and a species. See affiliation and species.
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Vidiian Boarding Claw If your Vidiian
Cruiser that allowed you to play this incident
leaves your control (e.g., commandeered or
assimilated) or leaves play, discard the Vidiian
Boarding Claw.
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Vidiian Harvester See immune.
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Vidiian Sodality, The See The Vidiian Sodality.
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vo
Vorgon Raiders See in play, stealing.
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Voyager stand-alone formats When playing Voyager stand-alone Warp Speed and
full game formats, you may use any cards with
a Star Trek: Voyager logo (including those
found in First Anthology, the Official
Tournament Sealed Deck, Blaze of Glory,
Mirror, Mirror, Holodeck Adventures, and The
Motion Pictures) as well as any missions with
a Delta Quadrant icon.
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vr
VR Headset This Equipment card aboard
your ship does not allow you to
download a Vorta as its matching commander
using Ready Room Door. The Vorta is not the
matching commander until he is present with
the VR Headset.
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vu
Vulcan Mindmeld Revised text:
Plays at any location. Each of your Mindmeld
personnel there may select another of your
personnel present and add that personnel's
skills to their own until end of turn.
This interrupt adds only regular (not special)
skills. (See skills - modifying.) Your
Mindmeld personnel may meld with any
personnel, including androids and holograms.
The personnel need not remain together after
the meld to use their added skills.
Mindmeld may not be "chained." If Sarek
melds with Riva, and Spock melds with Sarek,
Spock gains only Sarek's Diplomacy x3 and
Mindmeld; he does not also gain Riva's
Diplomacy x2.
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Vulcan Nerve Pinch Revised text:
Plays at start of personnel battle. Your
Vulcans and Soong-Type Androids may each
place one opposing personnel or Rogue Borg
(random selection) in stasis until end of your
next turn.
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A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z - top
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