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Glossary - F |
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facility
Card references to the "outpost phase" mean the facility phase. However, card references to the outposts (or stations) themselves do not include other facilities. For example, a Spacedock may be played only on an outpost, not on a station or headquarters. Seeding and building facilities - Seedable facilities seed during the facility seed phases unless otherwise specified (e.g., Deep Space 9). Most outposts state "seed one" in game text, allowing each player to seed only one copy of that Outpost card. A few just say "seed," allowing you to seed multiple copies. Additional copies may be built during the play phase if the game text allows it, using your normal card play. The game text of each headquarters (and some stations) specifies that it is not duplicatable. A station that is not so labelled may be seeded or built in multiple. (See unique and universal.) You may seed facilities (and build stations and headquarters) of any affiliation regardless of the affiliation(s) you are playing. All outposts that read "Seed one if playing affiliation X OR build..." have received errata and now read "Seed one OR build..." You may build an outpost where you have a compatible ENGINEER of the specified affiliation or species at a suitable mission location. (See affiliation and species.) Facilities may seed only in their native quadrant (but may be built during the play
phase in any quadrant, if appropriate). You
may seed or build an outpost only at a mission
(either Most facilities (including all outposts) are conceptually located "in space," even when seeded or built at a planet location. (A few, such as headquarters, specify that they are seeded or built on a planet.) Only space facilities allow ships to dock. Using facilities - You may not use your opponent's outposts (or operate their SHIELDS, transporters, holodecks, or other features), unless a card allows it. Both players may use headquarters and stations, regardless of ownership, unless otherwise specified. Your cards must be compatible with a facility (except a Nor) to report to, dock at, or enter the facility. They may report to or dock at any Nor according to the text of its site cards. They may board a Nor and exit from any facility even if incompatible with the facility. (See beaming.) Whenever you have personnel or ships aboard (or docked at) a facility, stack them on top of the appropriate site (for a Nor) or underneath the Facility card (for any other facility). Stack personnel aboard a ship docked at an outpost underneath the Ship card; stack personnel aboard the outpost itself between the Ship card and the Outpost card. For personnel to use a planet facility (such as by scoring points at a Colony), you must indicate that they are "in" the facility by stacking the Away Team under the Facility card, rather than on top of the Mission card. All facilities have transporters, unless otherwise specified. However, you may not beam cards (except tribbles) to, from, or within a Nor unless a card allows it. See beaming. All outposts allow ships to dock. Other space facilities allow docking only if specified in their text (or the text of a docking site). When docked at a space facility, a ship is protected by the extension of 50% of the facility's SHIELDS (the number is added to the docked ship's DEFENSE total; the facility's SHIELDS are not reduced), but may not attempt missions or fire its WEAPONS, even in retaliation. Ships cannot dock at a planet facility and receive no protection from its SHIELDS. Damaged ships may be repaired by docking at an outpost or Docking Pylons site for a period of time. See repair. No other facilities can make repairs unless specified in their game text. Control of facilities - When you seed or build a facility, you control it, and it is under the control of the affiliation whose icon is printed on the card, regardless of the affiliations you are playing or treaties in effect. (Empok Nor seeds uncontrolled.) Thus, Deep Space 9 is under Bajoran control when you seed it, even if you are playing Federation (with or without a treaty). When you commandeer a Nor, it is under the control of the commandeering affiliation. For example, if you commandeer your opponent's Deep Space 9 with your Romulan Away Team, its affiliation changes to Romulan, as though it were printed on the card. (Though it is flipped to the Deep Space 9 / Terok Nor side, its affiliation is not Cardassian.) See Ore Processing Unit. Reporting cards for duty - When a facility (or its site) allows you to report a card for duty, you may do so only if that card and the facility are both in their native quadrant. Equipment cards are native to all quadrants and thus may report to any appropriate facility that is in its native quadrant. You may report any compatible cards to your outpost. Ships report docked. Headquarters cards allow both players to report any compatible cards and to use the game text on the headquarters card. Reporting is not restricted to the cards listed on a Headquarters card, such as Cardassian Guls and Legates, which may report for free. (See characteristics.) Ships report in orbit of the planet. You may report cards to sites only in accordance with the text of the Station and Site cards (matching affiliation, compatible, or "regardless of affiliation"; if not specified, compatibility is not required). Each site lists in its game text what kinds of cards may report to that site (personnel classifications, types of equipment, staffing requirements for ships). Ships report docked at an appropriate docking site. Reporting cards to any site is allowed only if that Nor has at least one docking site. Stations without sites (such as Colony and Deep Space Station K-7) do not allow cards to report unless the station itself has text explicitly allowing reporting. Battle - Facilities participate in battle and are damaged or destroyed in the same manner as ships. See battle - ship, damage. When a facility is destroyed, all personnel aboard or "in" the facility are killed. Ships docked at the facility are not destroyed (except those landed on Docking Pads). |
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facility phase |
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Fair Play Activating this hidden agenda event is a valid response to solving a mission, a sub-action of the mission attempt. After the last seed card has been resolved, check conditions (having a matching affiliation personnel and the mission requirements present) for solving the mission, after which your opponent may respond by activating Fair Play, which prevents solving the mission. It is not a valid response to the initiation of a mission attempt, because it does not specifically modify a mission attempt. See actions - step 2: responses. You may not solve your opponent's unique mission without a point box (e.g., Q’s Planet). Espionage cards or other cards that allow you to attempt missions of other affiliations will not allow you to solve an opponent's unique mission if this event is in play. |
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Fajo's Gallery |
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far end of spaceline, farthest planet, etc. |
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Federation |
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Feedback Surge |
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Ferengi |
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Ferengi Conference |
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Ferengi Financial Data Net |
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Ferengi Ingenuity |
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Ferengi Trading Post |
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FGC-47 Research |
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Fifth |
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Firestorm The original text on this dilemma referring to Thermal Deflectors is redundant; that event specifies that it nullifies Firestorm. |
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For Cardassia! |
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force A force may include one or more affiliations which can restrict it from initiating battle or prevent it from being attacked. For example, any force which includes at least one Federation-affiliation card, such as a Non-Aligned ship with a mixed Non-Aligned/ Federation crew, is a Federation force and may not initiate battle except against Borg. A Klingon ship with a mixed Klingon/Romulan crew is both a Klingon force and a Romulan force. It may not initiate battle against Romulans or be attacked by the opponent's Romulan force. |
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Forced-Labor Camp |
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for free |
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for uniqueness only |
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Founder |
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Fractal Encryption Code |
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Frame of Mind The personnel affected by this dilemma loses affiliation (as with Memory Wipe). All skills are lost and any two regular skills in the game may be selected. See timeline disruption, skills - modifying. |
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Frank Hollander |
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Friendly Fire |
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Full Planet Scan |
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full speed |
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full turn |
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