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Fair Play
 
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Seeds or plays on table; may not be nullified. No player may solve an opponent's unique mission unless its point box shows at least 40 points
OR
both players have a copy of it in play.
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Shape-Shift Inhibitor
 
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Plays on table. Each player must first discard a personnel card in order to download a non- personnel. (Immune to Kevin Uxbridge.)
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The Big Picture
 
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Plays on table. Each player who has not solved (or scouted) at least two missions with point boxes (one and one ) needs an additional 40 points to win. (May not be nullified.)
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Villagers With Torches
 
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Seeds or plays on table. Whenever opponent begins a planet mission attempt with fewer than three personnel, all are killed unless opponent has Thermal Deflectors in play.
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Access Denied
 
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Seeds or plays on table. Place on any opponent's mission; adds 1 Computer Skill to mission requirements and increases existing Computer Skill requirements of each dilemma there by 1. Also, while in play, nullifies all Establish Gateway objectives targeting your missions. You may suspend play while you discard incident (from table or mission) to download Fractal Encryption Code.
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Containment Field
 
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Seeds or plays on table. (Not duplicatable.) Each player who uses a icon, Hidden Fighter, or Going To The Top must first stack a card from hand face up here. Before each player's turn begins, they reclaim up to two of those cards; if they still have any here, they must skip that turn. Also, nullifies each Destroy Radioactive Garbage Scow (its owner loses its points), Static Warp Bubble, and Telepathic Alien Kidnappers.
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Feedback Surge
 
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Seeds or plays on table. If opponent completes Establish Gateway targeting a mission they did not seed, you score those points (instead of opponent). Also, if opponent discards any seed cards using Ajur, Boratus, Senior Staff Meeting, or their own dilemma, you may immediately re-seed them under any mission(s); opponent loses 10 points for each such card.
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HQ: Orbital Weapons Platform
 
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Plays on any homeworld. Each time opponent initiates battle here against your ship or facility matching this homeworld's affiliation, just after it is targeted each of your Orbital Weapons Platforms here may "fire upon" an opposing ship present. Each ship fired upon is damaged =  for each Platform that targets it, and you may exclude that ship from that battle.
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In the Zone
 
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Seeds or plays on table. If a non-Borg player scores more than 50 points during a single turn (including this turn), those points in excess of 50 do not count toward winning. While your score is exactly 50 points, each of your ships has double RANGE and SHIELDS. Also, nullifies End Transmission and Preparation, and each layer may call "Devidian Door" only during their turn (and only once per turn).
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It’s Only A Game
 
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Seeds or plays on table. Limits each non-Borg report with crew action to four total personnel/equipment. Limits Red Alert! to one Personnel, one Ship and one Equipment card per turn. Limits probing and doubling for Visit Cochrane Memorial to once per game per persona. Also, whenever opponent draws three or more cards in one turn, you may download (even from discard pile) Scorched Hand, ignoring Computer Crash.
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Obelisk of Masaka
 
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Seeds or plays on table. Each time a card provides two or more card draws, no more than one may be converted to a download. Also, to move or initiate battle, each ship that has one or more staffing icons (and each Interceptor) requires at least two crew members aboard. Once each turn, unless opponent has The Mask of Korgano in play, you may download Masaka Transformations, then discard incident.
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Panel Overload
 
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Seeds or plays on table. When opponent plays Scan or Full Planet Scan, you may kill one Computer Skill personnel on any ship there (even if docked or landed) and/or download Scanner Interference. Also, you may place incident on any outpost to prevent its Spacedoors from re-opening (nullified by 4 ENGINEER aboard)
OR
discard incident to nullify Bynars Weapon Enhancement or Genetronic Replicator.
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Q the Referee
 
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Seeds or plays on table. Intermix Ratio, Mirror Image, Oof!, Intruder Alert!, Temporal Vortex, Scorched Hand, and The Juggler have icon. Once each turn, you may play one card for free
OR
discard (or place beneath draw deck) one of your cards from hand or in play to draw a card. Also, you may suspend play while you download any other card (ignoring Computer Crash), then discard incident.
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Reactor Overload
 
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Seeds or plays on table. If any player has "processed ore" to draw two cards per turn at any one Ore Processing Unit, destroys that site.
OR
Seeds or plays on table. Place on your ship or facility. EM surge disables each android aboard until Cybernetics present; erases all cards aboard; kills each Borg aboard (unless drone in hive); and kills all Rogue Borg aboard. Return incident to your hand after either use.
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Scanner Interference
 
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Seeds or plays on table. Nullifies each Scan and Full Planet Scan unless owner has 2 Computer Skill aboard a staffed ship at targeted mission. Just after opponent scans mission (after seed cards are replaced) you may discard incident to seed one card there from hand, discard pile or Q’s Tent. At any time you may discard incident to download Atmospheric Ionization, Distortion Field and/or Particle Scattering Field.
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Srategema
 
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Seeds or plays on table. Launch Portal, Ooby Dooby, Revolving Door, and Rogue Borg Mercenaries are nullified. Q’s Planet may not be played. Your opponent may not initiate battle against your card at a homeworld matching that card's affiliation. For each personnel or ship card a player reports using Barzan Wormhole or Caretaker’s Array, that player loses 10 points (even if playing Borg).
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White Deprivation
 
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Seeds or plays on table. At start of every player's turn, all of that player's personnel present together must battle (and stun or mortally wound when able) opposing non-changelings present, or (if none) any non-changelings present, or (if none) each other (split randomly into two equal groups). Also, one personnel in each of that player's crews and Away Teams dies (random selection).
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Writ of Accountability
 
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Seeds or plays on table. Once per game, downloads an FCA personnel; discard incident.
OR
Seeds or plays on table. Place on your FCA personnel. If opponent has used Subspace Schism, Brain Drain or Horga’hn more than twice
OR
played Static Warp Bubble, Anti-Time Anomaly or Black Hole more than once
OR
used their own dilemma(s) to score more than 15 points or to discard other dilemmas, they lose the game.
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Defend Homeworld
 
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Seeds or plays on table. When opponent initiates battle against your card at a homeworld matching that card's affiliation, just after it is targeted you may download there any number of HQ cards and compatible ships, leaders, SECURITY personnel, and hand weapons. Once per game, you may discard objective to download a SECURITY personnel
OR
any HQ card (except Return Orb to Bajor).
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Operate Wormhole Relays
 
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Seeds or plays an table. Downloads of Bajoran Wormhole may not be prevented or nullified. Also, whenever opponent plays Wormhole interrupt on your ship, both ends of that wormhole remain at the locations where they were played. Any ship may move from either end to the other (requires 3 RANGE each time). You may place both ends of wormehole out-of-play at any time.
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