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target of 'downloading'
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reason why you can 'download'
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1st Rule of Acquisition
Seeds or plays on your freighter, transport or facility or ship. Gold-Pressed Latinum you download may come from your discard pile. Once per game, you may download to hand one Gold-Pressed Latinum and/or one Ferengi V.I.P.
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The Ferengi Rules of Acquisition, Grand Nagus Gint, Hanok
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6th Rule of Acquisition
Plays on your Ferengi who has Greed or Treachery; place beneath draw deck another Ferengi present who names (or is named by) this one in lore. Download two Equipment cards or one ship here
OR
draw up to three cards. Discard event.
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The Ferengi Rules of Acquisition, Grand Nagus Gint, Hanok
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33rd Rule of Acquisition
Plays on your Greed personnel at a mission or objective opponent completed. Compliment opponent's score. If they say "thank you", score points. If not, draw up to four cards. Discard event. (Limit two per location.)
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The Ferengi Rules of Acquisition, Grand Nagus Gint, Hanok
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34th Rule of Acquisition
Plays on your arms dealer or Acquisition personnel. Once every turn, if a non-Rogue-Borg battle was just initiated or opponent's ship was just damaged, download two Gold-Pressed Latinum here (three if an arms dealer)
OR
draw two cards.
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The Ferengi Rules of Acquisition, Grand Nagus Gint, Hanok
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35th Rule of Acquisition
Plays on your Acquisition personnel. End of each turn, if no battles were initiated since end of your last turn, download a Gold-Pressed Latinum here
OR
draw a card. 35 th Rule nullifies every 34 th Rule, and vice versa, ignoring Scepter.
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The Ferengi Rules of Acquisition, Grand Nagus Gint, Hanok
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47th Rule of Acquisition
Plays on your Acquisition or Greed personnel. Nullifies all Palor Toff cards. Whenever at same location as any Garak or a personnel who has more icons than this one, may place that personnel atop owner's draw deck; discard event.
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The Ferengi Rules of Acquisition, Grand Nagus Gint, Hanok
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59th Rule of Acquisition
Plays on your Nagus. At any time, advise opponent to attempt a specific mission. If opponent does so voluntarily, opponent must first discard two cards from hand and/or top of draw deck and you may draw up to two; discard event.
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The Ferengi Rules of Acquisition, Grand Nagus Gint, Hanok
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62nd Rule of Acquisition
Plays on your unattempted mission. Nullified if you begin an attempt with < 3 (or > 7) personnel, or if you play (or have played) Scan or Full Planet Scan. If you solve, score points; opponent loses points (discard event).
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The Ferengi Rules of Acquisition, Grand Nagus Gint, Hanok
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75th Rule of Acquisition
Plays on your Acquisition personnel in their native quadrant. If that personnel helps solve a mission in another quadrant, score points
OR
download up to five Gold-Pressed Latinum there; discard event. (Once per mission.)
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The Ferengi Rules of Acquisition, Grand Nagus Gint, Hanok
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211th Rule of Acquisition
Plays on Quark’s Bar or Ferengi Trading Post. Each time opponent wishes to play a card during your turn, opponent must first discard X cards, where X = (your dabo girls and Ferengi waiters present) - (opponent's personnel present).
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The Ferengi Rules of Acquisition, Grand Nagus Gint, Hanok
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A Chance for Glory
Assault. Maneuver. Plays in your core. Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score points.
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Koloth, D’akturak, Suran, Ambitious Commander
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Activate Subcommands
Downloads one Borg drone, one Borg drone, and one Borg drone. Discard event and draw no cards this turn.
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Borg Queen (Borg)
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Atmospheric Ionization
Plays crosswise on any planet location. Maximum of three personnel per turn can be beamed up or down at this location.
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Scanner Interference
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Awaiting Trial
Punishment. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.
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Evek, Attaché to the Demilitarized Zone, Madred, Calculating Captor
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BaH!
Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, score points.
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Suran, Ambitious Commander
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Battle Drills
Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved.
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Suran, Ambitious Commander
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Blind Spot
Pursuit. Plays on your ship. When an opponent's ship moves away from this mission, this ship may follow using its Range from your next turn.
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Haakona (SE), Vetar
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Born for Conquest
Assault. Plays in your core. Order - Destroy this event to begin combat involving your Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
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Koloth, D’akturak
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Brainwash
Plays on one personnel you've captured. Captive reports to your outpost, is under your control and may mix with your personnel regardless of affilation.
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Holding Cell Door, Reflection Therapy, Chief O’Brien, Evek, Attaché to the Demilitarized Zone
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Bred for Battle
Assault. Plays in your core. Order - Discard two cards from hand to begin combat involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill an opponent's personnel involved.
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Koloth, D’akturak
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Brutal Struggle
Assault. Plays in your core. Order - Destroy this event to begin combat involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.
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Koloth, D’akturak
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Bynars Data Transfer
Plays on table. Glance at the top five cards of your draw deck. Place them in any order on top of and/or beneath your draw deck, then place event beneath draw deck.
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10 and 01
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Bynars Weapon Enhancement
Plays on table. Bynars enhance each of your ship's WEAPONS + 2. (Cumulative.)
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10 and 01
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Captain’s Log
Plays on table. Each of your ships with its matching commander aboard is WEAPONS and SHIELDS +3. (Captain's Order.)
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Ready Room Door, Captain Kirk, James T. Kirk, Commander’s Office
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Cranial Transceiver Implant
Plays on your drone; it is CUNNING +2. If a Borg, once each turn, you may download any objective
OR
discard your current objective.
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Assimilation Table, Borg Queen (Borg)
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Crew Reassignment
Plays on table. Your personnel may staff as . Also, each of your personnel with a special staffing icon may report to your ship with same icon. (Captains Order.)
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Ready Room Door, James T. Kirk, Starship Enterprise (TMP), Commander’s Office
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Cry "Havoc!"
Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.
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Suran, Ambitious Commander
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Defense System Upgrade
Plays on your space facility. WEAPONS=6 (or WEAPONS +4) and SHIELDS +6. (Cumulative.)
OR
Fully repairs a damaged facility if your compatible ENGINEER aboard; discard event.
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Miles O’Brien (BoG)
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Defiant Dedication Plaque
Plays on table. Each of your ships with its matching commander aboard is RANGE +2, or +3 if ship is Defiant class. (Not cumulative. Captain's Order.)
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Ready Room Door, James T. Kirk, Commander’s Office
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Dial Martok for Murder
Plays to allow your infiltrator to initiate a battle, with +4 STRENGTH, against up to two opposing personnel present (your choice). Infiltrator is not exposed. Discard event.
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Martok Founder
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Disable Sensors
Maneuver. Plays in your core. Order - Begin an engagement involving your Leadership personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - Personnel aboard this ship cannot attempt missions.
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Suran, Ambitious Commander
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Duj Saq
Plays on table. Your B'rel-class ships may each use 1 RANGE to land or take off once each turn, and report on planets that have a matching affiliation icon. (Captain's Order.)
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Ready Room Door, James T. Kirk, Commander’s Office
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Engage Shuttle Operations
Plays on table. Shuttlecraft may be carried and launched from your ships (if tractor beams and ENGINEER present) AND land on planets (requires their total RANGE).
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Launch Portal
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Engage Shuttle Operations: Dominion
Seeds or plays on table. Your shuttlecraft and Jem'Hadar attack ships may be loaded aboard and launched from your Dominion warships and battleships with Tractor Beam.
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Weyoun’s Warship
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Espionage: Bajoran on Cardassian
Plays on any Cardassian mission (for free if you have a Resistance personnel there). Your Bajoran personnel may now attempt this mission. Discard after mission completed.
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Bajoran Resistance Cell
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Espionage: Bajoran on Dominion
Plays on any Dominion mission (for free if you have Odo (DS9) there). Your Bajoran personnel may now attempt this mission. Discard after mission completed.
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Bajoran Resistance Cell
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Espionage: Cardassian on Bajoran
Plays on any Bajoran mission. Your Cardassian personnel may now attempt this mission. Discard after mission completed.
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Plans of the Obsidian Order
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Espionage: Cardassian on Federation
Plays on any Federation mission. Your Cardassian personnel may now attempt this mission. Discard after mission completed.
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Plans of the Obsidian Order
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Espionage: Cardassian on Klingon
Plays on any Klingon mission. Your Cardassian personnel may now attempt this mission. Discard after mission completed.
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Plans of the Obsidian Order
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Espionage: Romulan on Bajoran
Plays on any Bajoran mission. Your Romulan personnel may now attempt this mission. Discard after mission completed.
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Plans of the Tal Shiar
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Espionage: Romulan on Cardassian
Plays on any Cardassian mission. Your Romulan personnel may now attempt this mission. Discard after mission completed.
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Plans of the Tal Shiar
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Espionage: Romulan on Federation
Plays on any Federation mission. Your Romulan personnel may now attemp this mission. Discard after mission completed.
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Plans of the Tal Shiar
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Espionage: Romulan on Klingon
Plays on any Klingon mission. Your Romulan personnel may now attemp this mission. Discard after mission completed.
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Plans of the Tal Shiar
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Establish Landing Protocols
Seeds or plays on table. Each of your ships which has no staffing requirements may use 1 RANGE to land or take off once each turn. (Captain's Order.)
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Ready Room Door, James T. Kirk, Commander’s Office, Docking Pads
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Fair Play
Seeds or plays on table; may not be nullified. No player may solve an opponent's unique mission unless its point box shows at least 40 points
OR
both players have a copy of it in play.
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Q the Referee, Saavik
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Fajo’s Gallery
Seeds or plays on table. You may draw two cards each time you capture a unique personnel, and one card each time one of your cards or your Mona Lisa enters play.
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Evek, Attaché to the Demilitarized Zone
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Fal-tor-pan
Plays on table. At any time top card of your discard pile is a Vulcan personnel, you may place it here. Personnel here may report to the planet Vulcan as if from your hand.
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T’Lar
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Ferocity
Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your personnel, you may destroy this event to randomly kill an opponent's personnel involved.
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Koloth, D’akturak, Suran, Ambitious Commander
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Heart of Glory
Assault. Maneuver. Plays in your core. Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly kill two opponent's personnel involved.
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Koloth, D’akturak, Suran, Ambitious Commander
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Holo-Projectors
Plays on a planet mission. cards may exist on this planet.
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Kejal
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HQ: War Room
Plays on a homeworld. Your OFFICER, SECURITY, Leadership and Resistance personnel of same affiliation as that homeworld are CUNNING +2 and STRENGTH +2.
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Defend Homeworld, Chancellor Gowron
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Intermix Ratio
Plays on table. If any player's ratio of bonus points to non-bonus points exceeds 1:1, the exceeds Bonus points do not count toward winning. (Immune to Kevin Uxbridge.)
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Q the Referee, Quark’s Isolinear Rods, Saavik, I.K.C. Ki’tang
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Interrogation
Plays on one personnel you've captured. Each turn, ask opponent, "How many lights do you see?" If reply is "Five", return captive to outpost, score 10 points. Otherwise, score 1 point, retain captive.
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Holding Cell Door, Reflection Therapy, Captain Bashir, Elim, Evek, Attaché to the Demilitarized Zone
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Intruder Force Field
Plays on table. While in play, reverses Telepathic Alien Kidnappers affecting you AND Rogue Borg invading your ships must be 3 or more to be effective.
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Intruder Alert!, Evek, Attaché to the Demilitarized Zone
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Invasive Beam-In
Seeds or plays on table. Invasive Transporters, when operated by Transporter Skill personnel, may beam through any SHIELDS (even those of a Nor).
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Arak’Taral
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Jem’Hadar Ambush
Assault. Maneuver. Plays in your core. Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points.
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Koloth, D’akturak, Suran, Ambitious Commander
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Jem’Hadar Strike Force
Assault. Maneuver. Plays in your core. Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
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Koloth, D’akturak, Suran, Ambitious Commander
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Just Like Old Times
Assault. Plays in your core. Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, score points.
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Koloth, D’akturak, Lupaza, Resistance Fighter
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Labor Camp
Punishment. Plays on your planet mission. At the start of each of your turns, if your personnel is on this planet and you have a captive, score points.
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Evek, Attaché to the Demilitarized Zone, Madred, Calculating Captor
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Let Honor Guide You
Assault. Plays in your core. Order - Destroy this event to begin combat involving your Honor personnel. If you win, randomly kill an opponent's personnel involved.
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Koloth, D’akturak
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Lower Decks
Plays on table. Each of your non-holographic, universal personnel is attributes all +2. (Captain's Order.)
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Ready Room Door, James T. Kirk, Sorum, Commander’s Office
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Masaka Transformations
Plays on any player. That player must shuffle entire hand, place on button of draw deck, then draw the same number of cards from the top. Discard event after use.
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Obelisk of Masaka
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Mirror Image
Seeds or plays on table. All Red Alert!, Kivas Fajo - Collector, Masaka Transformations and The Traveler: Transcendence cards effect all players. (Immune to Kevin Uxbridge.)
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Q the Referee, Saavik
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Mission Debriefing
Seeds or plays on table. Whenever any crew or Away Team finishes a mission attempt (whether successful or not), it is "stopped." (Captain's Order.)
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Ready Room Door, Commander Leeta, James T. Kirk, Commander’s Office
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Nelvana Trap
Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, r
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Suran, Ambitious Commander
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No Peace in Our Time
Maneuver. Plays in your core. Each of your Treachery personnel is Cunning +2. Order - Destroy this event to begin an engagement involving your Treachery personnel. If you win, randomly kill an opponent's personnel involved.
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Suran, Ambitious Commander
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Ocular Implants
Plays on your Borg, android or any Geordy. Once each turn where present, may glance for 10 seconds on either one Away Team
OR
botton seed card of mission.
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Assimilation Table, Geordi La Forge (FC)
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Omega Particle
Plays on your outpost; any player may download Omega Directive or Harness Particle 010. When countdown expires, destroys outpost and all ships here; mission is span +3.
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Harness Particle 010
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Organian Peace Treaty
Seeds or plays on table. Your Federation- and Klingon-affiliation cards that have icons may mix and cooperate. (Immune to The Devil.)
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Sherman’s Peak
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Pattern Enhancers
Plays on table. Allows your personnel and equipment unlimited beaming through atmospheric ionization or distortion field.
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B.G. Robinson
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Plasma Fire
Plays on any ship, exept Borg ship. Fire damages ship at end of next turn and continues damaging each turn. SECURITY puts it out. Discard after use.
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Picard Maneuver, Riker Maneuver
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Political Leverage
Capture. Choose an opponent's personnel aboard a ship at the same mission as your staffed ship. Place that personnel in your brig. That opponent may discard the top four cards of his or her deck to prevent this. Destroy this event.
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Evek, Attaché to the Demilitarized Zone
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Power to the Weapons
Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill two opponent's personnel involved.
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Suran, Ambitious Commander
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Prejudice and Politics
Plays in your core. Order - If your Praetor or Senator is on Romulus, reveal the top card of an opponent's deck. If it is a personnel, that opponent places that card in his or her hand. Otherwise, score 5 points, and that opponent places that card on the bottom of his or her deck. You may do this only once each turn.
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Hiren, Romulan Praetor
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Prison Compound
Punishment. To play this event, you must command three personnel. Round the total number of icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event.
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Evek, Attaché to the Demilitarized Zone, Madred, Calculating Captor
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Psychological Pressure
Punishment. Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skill as any of your captives, that opponent must discard a card from hand to use that skill.
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Evek, Attaché to the Demilitarized Zone, Madred, Calculating Captor
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Quantum Slipstream Drive
Plays on your ship that has full RANGE available (for free if U.S.S. Dauntless). Move ship to end of another spaceline
OR
elsewhere on same spaceline. RANGE is used; discard event.
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U.S.S. Dauntless
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Rash Aggression
Assault. Plays in your core. Order - Destroy this event to begin combat involving your Treachery personnel. If you win, choose an opponent's personnel involved to be killed.
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Koloth, D’akturak
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Resistance Tactics
Plays in your core. When combat or an engagement involving your card begins, you may destroy this event to prevent that combat or engagement and stop each personnel and ship involved.
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Furel, Resistance Fighter
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Retask
Download one Borg Cube and seven drones ( , , , , , , ) to replace any Borg Ship dilemma in play. Discard event and dilemma. Draw no card this turn.
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Borg Queen (Borg)
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Shape-Shift Inhibitor
Plays on table. Each player must first discard a personnel card in order to download a non- personnel. (Immune to Kevin Uxbridge.)
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Q the Referee, Saavik
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Spacedock
Plays on outpost. Instantely repairs your damaged ships if they stop here. Also repairs non-aligned ships.
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Spacedoor, Construct Starship
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Standard Cardassian Procedure
Capture. Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig.
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Evek, Attaché to the Demilitarized Zone, Suran, Ambitious Commander
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Supernova
You must have Tox Uthat on table. Place atop any mission. Everything there is destroyed (discarded), but leave Mission card underneath for span reference.
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Bashir Founder
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System 5 Disruptors
Plays on your freighter, transport or merchant vessel. Ship is WEAPONS +4, but is SHIELDS -1 and no longer qualifies as a freighter, transport or merchant vessel.
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Groumall
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Tactical Console
Plays on your ship docked at your facility. While you have Miles O’Brien (BoG) or a SECURITY-classification personnel aboard, ship is WEAPONS +3. (Captain's Order.)
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Ready Room Door, James T. Kirk, Commander’s Office
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Taken Prisoner
Assault. Capture. Plays in your core. Order - Destroy this event to begin combat involving your personnel. If you win, randomly select an opponent's personnel involved to place in your brig.
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Evek, Attaché to the Demilitarized Zone, Koloth, D’akturak
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Temporal Investigations
Plays on table. Once every turn, if opponent reports an personnel or ship to Alpha Quadrant spaceline, you may draw one card
OR
download Lucsly and/or Dulmer.
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Lucsly
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The Big Picture
Plays on table. Each player who has not solved (or scouted) at least two missions with point boxes (one and one ) needs an additional 40 points to win. (May not be nullified.)
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Q the Referee, Quark’s Isolinear Rods, Saavik
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The Orion Underworld
Crime. Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your ship with your Thief aboard. If you win, score points.
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Suran, Ambitious Commander
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To Be Or Not To Be
Plays on table. May discard event just after a battle your opponent initiated to damage all opposing ships (including I.K.C. Kla’Diyus) in that battle. (Immune to Kevin Uxbridge.)
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General Chang
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Torture
Plays on a personnel you've captured. When countdown expires, captive dies and owner loses points (including any Madred bonuses).
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Holding Cell Door, Captain Bashir, Evek, Attaché to the Demilitarized Zone, Gul Madred
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Treaty: Bajoran/Dominion
Seeds or plays on table (for free if you have Kai Winn or The Emissary in play). Your Bajoran and Dominion affiliations recognize this treaty. They can now mix and cooperate.
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Kai Winn
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Treaty: Bajoran/Klingon
Plays on table (for free if you have Chancellor Gowron in play). Your Bajoran and Klingon affiliations recognize this treaty. They can now mix and cooperate.
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Kai Winn
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Treaty: Cardassian/Bajoran
Plays on table (for free if you have Bareil Antos, Kai Winn, or Turrel in play). Your Cardassian and Bajoran affiliations recognize this treaty. They can now mix and cooperate.
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Kai Winn
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Treaty: Federation/Bajoran
Seeds or plays on table. Your Federation and Bajoran affiliations recognize this treaty. They can now mix and cooperate.
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Ambassador Sarek, Kai Winn
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Treaty: Federation/Cardassian
Plays on table. Your Federation and Cardassian affiliations recognize this treaty. They can now mix and cooperate. (May be seeded if you have Klaestron outpost in play.)
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Ambassador Sarek, Edward Jellico
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Treaty: Federation/Dominion
Plays on table (for free if you have Weyoun or Benjamin Sisko in play). Your Federation and Dominion affiliations recognize this treaty. They can now mix and cooperate.
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Ambassador Sarek
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Treaty: Federation/Klingon
Plays on table. Your Federation an Klingon affilations recognize this treaty. They can now mix and cooperate.
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Ambassador Sarek, Azetbur
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Treaty: Federation/Romulan
Plays on table. Your Federation an Romulan affilations recognize this treaty. They can now mix and cooperate.
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Ambassador Sarek, Ambassador Tomalak, Senator Vreenak
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Treaty: Federation/Romulan/Klingon
Plays on table. If you have no side decks, your , and affiliations may mix, cooperate and ignore affiliation battle restrictions, but may not attempt opponent's missions.
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Ambassador Sarek, Senator Vreenak
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Treaty: Romulan/Bajoran
Plays on table (for free if you have Colonel Kira or Senator Cretak in play). Your Romulan and Bajoran affiliations recognize this treaty. They can now mix and cooperate.
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Kai Winn, Senator Vreenak
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Treaty: Romulan/Cardassian
Seeds or plays on table. Your Romulan and Cardassian affiliations recognize this treaty. They can now mix and cooperate.
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Senator Vreenak
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Treaty: Romulan/Dominion
Seeds or plays on table (for free if you have Senator Vreenak in play). Your Romulan and Dominion affiliations recognize this treaty. They can now mix and cooperate.
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Senator Vreenak
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Treaty: Romulan/Klingon
Plays on table. Your Romulan an Klingon affilations recognize this treaty. They can now mix and cooperate.
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Senator Vreenak
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Villagers With Torches
Seeds or plays on table. Whenever opponent begins a planet mission attempt with fewer than three personnel, all are killed unless opponent has Thermal Deflectors in play.
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Q the Referee, Saavik
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Warp Core Breach
Plays on any ship, execpt Borg ship. Ship explodes at end of owner's next turn, unless ENGINEER aboard by then. Discard after use.
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Picard Maneuver
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We Will Not Surrender
Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
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Suran, Ambitious Commander
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Yellow Alert
Plays on table. While in play, cancels (discard) and prevents Red Alert! AND all your personnel are each CUNNING + 1 (Not cumulative.)
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Ready Room Door, James T. Kirk, Commander’s Office
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